Is it possible to lower the "gravity" of a map?
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_vader_
Is it possible to lower the "gravity" of a map?
I hope this isnt a dumb question, but is it possible to lower the "gravity" of a map? (Jump higher)? I could make a guess that it has to do with LUA editing, but could someone tell me if its even possible and how plz?
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Yocki
RE: Quick (I hope) Modding Question
try making the units to jump higher and the damage taken from falling from a high place lower, or start to hurt you from a higher height.
I don't know if its possible to lower the speed of jumping and falling.
This metod is related to side/units editing.
I don't know if its possible to lower the speed of jumping and falling.
This metod is related to side/units editing.
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Tuskenjedi
RE: Quick (I hope) Modding Question
you can make units jump higher in their "default" odf. They did that with ig88, didn't they?As for the second question, Tean knows, I remember him answering this question once.
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Qdin
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RE: Quick (I hope) Modding Question
but i'm pretty sure the gravity itself is hardcoded... 
the jumping height would probably be the best, but the speed they fall down with...
the jumping height would probably be the best, but the speed they fall down with...
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RC-1290
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Ace_Azzameen_5
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I'm thinking the closest SWBF2 could do would be region which, upon a unit entering, there stats are changed. SWBF2 can do this somehow, Archer and Zerted know.
You could give the units a higher jump height but I don't think a lower fall rate.
Also, ordinance(Ammo that comes out of your weapon) has gravity settings that maybe change by lua too.
It means a lot of coding. Unfortunately, SWBF2 does not seem to have gravity/force regions for things like wind or space.
You could give the units a higher jump height but I don't think a lower fall rate.
Also, ordinance(Ammo that comes out of your weapon) has gravity settings that maybe change by lua too.
It means a lot of coding. Unfortunately, SWBF2 does not seem to have gravity/force regions for things like wind or space.
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_vader_
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Tuskenjedi
they are in their side folder. It's the default ones, i think. Like imp_inf_default_rifleman for the stormtrooper
under their health put these, and change the values to your liking
JumpHeight = 1.0
JumpForwardSpeedFactor = 1.0
JumpStrafeSpeedFactor = 1.0
lowering the speed, well, slows him down.
If that doesn't work for gravity, also add this:
ControlSpeed = "jump 0.00 0.00 0.00"
that might help. It's basically the same thing, I think.
the first value is the thrust, the second is the strafe, and the third is the turn
but of course, you have to change those values, because 0 = well, nothing
under their health put these, and change the values to your liking
JumpHeight = 1.0
JumpForwardSpeedFactor = 1.0
JumpStrafeSpeedFactor = 1.0
lowering the speed, well, slows him down.
If that doesn't work for gravity, also add this:
ControlSpeed = "jump 0.00 0.00 0.00"
that might help. It's basically the same thing, I think.
the first value is the thrust, the second is the strafe, and the third is the turn
but of course, you have to change those values, because 0 = well, nothing
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Qdin
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_vader_
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- arty
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