Dogfighting Death Star II-the return!

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Protector_Pulch

Post by Protector_Pulch »

But this is a lesser problem, since the comm array looks good as a "power regulator", people won't concentrate on the name when being chased bye TIEs and almost squashed between the wall, and changing the name is quite easy.
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Post by Epena »

You're saying you want a halfway made map?
Protector_Pulch

Post by Protector_Pulch »

No, I'm saying I'd rather accept shooting a comm array (instead of the Regulator) than having sudden crashed and plain, boring areas on the DS II.

@Topic: Mhh, there's a shaft from the Emperor's Throne Room directly to the reactor core (redeemed vader throws palpatine into this one). Any chance we could get this in your map ?
Schizo

Post by Schizo »

minilogoguy18 wrote:in the movie he says...
Lando: "Wedge head for the power regulator on the north tower."
Wedge: "Copy gold leader, I'm already on my way out."
so its the cores power regulator, not a comm tower or shield generator.
I never said it was. I simply said to reskin it. It looks just like the power regulator in the movie otherwise.
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Post by Redline »

Yes, thats looks nice , i can,t wait to play these. :D
Ateas

Post by Ateas »

A suggestion: Would it be possible to alter the points that emplacement-destruction awards?
For example, If you destroyed the core, maybe you would get enough points to win automaticly?
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Post by phazon_elite »

That would kill the sense of escaping the Death Star, but I like that idea.

- EP-000782
Razgriz

Post by Razgriz »

Phazon escaping the deathstar before it implodes would be impossible for the games engine i think.
Schizo

Post by Schizo »

I do think it's possible to script a timer in the LUA that would be triggered when the core is destroyed, and when the timer reaches zero, the Rebs would automatically win. I'm not sure exactly how you'd go about scripting it, but I'm pretty sure it's possible. It's a shame Xwingguy isn't around, since he'd probably know the answer to that. But I think, if you were able to get it to work, then you could make the timer take just about as long as it takes to escape the Death Star, so that way you have only a few seconds to spare when escaping, which would kind of give the player a feel of the frantic escape of the whole thing before it explodes. I mean, you can't just give him like, an extra minute or two to escape, since then he could just take his sweet old time flying out. He needs to actually rush to escape.

Also, I think if you were to combine that with MasterSkywalker's in-game movies thing, you'd have an unbeatable combo. Death Star tunnel run, destroy the power regulator, escape the Death Star within the time limit, once the timer runs out, the Rebs automatically win the game, and then the in-game movie would trigger, showing a clip from Ep. VI when the Death Star blows up. That'd be awesome. Of course, that'll take a lot of scripting. But I'm telling ya, if you were able to implement that successfully, this would easily be my favorite map of all time; the Battle of Endor is my favorite battle in the Star Wars saga, and no map made so far has really been able to capture the whole essence of the battle (Xwingguy's BoE was quite big, I'll admit, but I feel it focused way too much on the capital ship interiors, and not enough on the actual space battle, which was the critical part of the whole battle).
Ateas

Post by Ateas »

cool.
Then, wouldnt the Empire need something to balance that?
Schizo

Post by Schizo »

Just the fact that it'd be ridiculously hard to reach the actual core, since the tunnel run is long and complicated, and of course, the ever-present danger of TIE Interceptors and the turrets on the surface protecting the entrance to the shaft.
11of3

Post by 11of3 »

had a bit of bad luck!maps crashing so I am having to re-trace the last changes I have made.updates later in the week,got an hour and a half to work on this map before 24 day six starts here in the uk.There is so much good tv(24,lost,stargate sg1,atlantis,battlestar,Harry Hil) around at the moment it`s taking time away from working on this map!
Food_Eater

Post by Food_Eater »

Go ahead and take your time, maps turn out better when they're not rushed.

(24's teh best)
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Post by [SBF]ATATFIGHTR »

This map is looking really great.
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Post by cloneknight »

ya it does. one question.

Are the AI smart enough to fly down the shaft?
Blackdutchie

Post by Blackdutchie »

take all time u need, remember xwingguy still working on battle above endor(if he hasnt quit it).
STARGATE PWNZ!
Schizo

Post by Schizo »

You know, one thing has made me nervous about this map. The object limit. You can only have about 1000-something or so (I can't remember the actual number off the top of my head) objects in a map. And this map obviously uses a lot of objects. I'm still wondering whether the limit will actually allow you to put all the stuff you need in the map. Hopefully so, but knowing how complicated all the little details will be, I wouldn't be surprised if this map just about scraped by. At least, that's what I'm hoping.
Razgriz

Post by Razgriz »

Schizo- I really hope your right
11of3

Post by 11of3 »

well I keep pushing the object limit till it crashes or runs to slow to play and then see what can be removed.managed to repair yesterdays crash and have been play testing.some more screen shots for you........
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wierd165

Post by wierd165 »

ok these are just becoming.....................well........................mouthwtering screenies....
must know when comes out!!!!!!!
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