space death star 1
Moderator: Moderators
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ruasoh
Looking nice! I have a few ideas and questions for you. I had thought about doing this map as well so I've spent some time thinking about the spawning in space problem. Is it possible to create a rebel side and replace the people with ships? Since there is no need for ground combat couldn't this work? Also, for the imperial spawing, you could keep them as people and put a hangar in the side of the trench (I don't know what you had originally planned). Then you could place turret chairs for main turrets like the towers ("watch out for those towers...")
How did you get rid of the nebula in the sky file? I modified the file to look like one of the original maps, but the only thing that changed was it would show the dome ships I added...Anyway, great work so far!
How did you get rid of the nebula in the sky file? I modified the file to look like one of the original maps, but the only thing that changed was it would show the dome ships I added...Anyway, great work so far!
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11of3
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Schizo
Whoa... how are you going to get the Rebels on Yavin?! That'd be a long ways to fly...probably a lot of lag too. I still think the Rebels should spawn as their ships already in space. But, I'm not sure how one would go about doing that... well, I'm sure we'll figure something out. Whether they spawn from a Mon Cal, Yavin, or even in space, this map is gonna be awesome either way.
Right now, I'm looking for objects that might be good for an exhaust port. So far, I've seen nothing, but I got a feeling I might be able to find something in Mygeeto or Polis Massa... maybe even the Death Star ground map.
Right now, I'm looking for objects that might be good for an exhaust port. So far, I've seen nothing, but I got a feeling I might be able to find something in Mygeeto or Polis Massa... maybe even the Death Star ground map.
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ruasoh
11of3, the sky file in the world1 folder doesn't have anything to remove, it's just view distance and stars...is there something else I'm missing? I've tried adding a different planet like what you did with yavin, but there's no change, just the same default blue nebula and Endor in the background... Also, I don't know if I understand this correctly, but couldn't you create a spawn point "on Yavin" and use a portal to cover the distance to the Death Star?
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11of3
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ruasoh
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Schizo
I'm curious as to how the Rebel base on the planet is going to work... should be interesting... very interesting indeed.
If you need help with anything else, let me know. I've been unable to find any objects lying around that could make a good exhaust port. I even considered just using the CP's model with the destroyable space objects' properties. But, I'm not sure that would cut it. Your best bet is to find someone who can make you a good model of it for you to use. If you can get a model, I'll make an ODF file for you to put in the map. That much I can do.
If you need help with anything else, let me know. I've been unable to find any objects lying around that could make a good exhaust port. I even considered just using the CP's model with the destroyable space objects' properties. But, I'm not sure that would cut it. Your best bet is to find someone who can make you a good model of it for you to use. If you can get a model, I'll make an ODF file for you to put in the map. That much I can do.
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OOM-911
i saw this done befor or somthing like that
with the death star treanch run for swbf1 the rebels started in something like a black skybox whitch could be exited but not enterd then when you fly threw to the outside of the box your abouve the death star
actwilly you could make the imps the same and put a imperial hanger in there that they would fly out of
ether in the trench or somewhere farther away
with the death star treanch run for swbf1 the rebels started in something like a black skybox whitch could be exited but not enterd then when you fly threw to the outside of the box your abouve the death star
actwilly you could make the imps the same and put a imperial hanger in there that they would fly out of
ether in the trench or somewhere farther away
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jango232
yay
im likeing this map already wot would be evan more great you do 2 versions the new hope death star and the retuen of the jedi version on the rotj 1 you could make it able to fly in ti the death star and well the possabillites are endlass

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11of3
Once I have finished this map I plan on making a Death Star II map with tunnels etc.I did make one foe battlefront I but due to computer virus I was unable to finish it.To give you an idea of what the Death Star II map for battlefront II will be like,here`s some shots of the unfinished map for the first battlefront game


the thing to bear in mind with the screen shots in this topic is that the maps are made with everything in the assets folder.I can not model!I just try many different things.The reactor core in the Death Star II map is the ion canon from hoth turned upside down and re-skined!


the thing to bear in mind with the screen shots in this topic is that the maps are made with everything in the assets folder.I can not model!I just try many different things.The reactor core in the Death Star II map is the ion canon from hoth turned upside down and re-skined!
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Schizo
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Wadi
- minilogoguy18
- Master Bounty Hunter

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Schizo
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Alex533
A SSD would make it complete! But theres not much likelyhood of that.Schizo wrote:Yeah, I'm already working on doing a large Battle of Endor map, with the Death Star II, fleet of Star Destroyers, Endor, etc. in the backround. Completely based off of the old Rogue Leader level by the same name. It's gonna be an old school space battle, just how I've always wanted it.
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Akaia





