All-Purpose Request Thread (Mk. IV)

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MissingTexture
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Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

How do I import a skeleton into XSI? I'm still fairly new to this :oops:
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

MissingTexture wrote:How do I import a skeleton into XSI? I'm still fairly new to this :oops:
using ZETools you can import droideka.msh, so you will use his skeleton for envelope the new one (you will import your new model and put under it the bone_root group skeleton and fit your model to like droideka position) :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

How do I know which part of the msh is the skeleton? I want to try it with a simple unit before trying the droideka sniper!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

MissingTexture wrote:How do I know which part of the msh is the skeleton? I want to try it with a simple unit before trying the droideka sniper!
look into ZETools topic :) please
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Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

Hey guys, I was wondering if there was a Male Twilek Player model going around the forums? :) I kind of need it for my Ryloth map!
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Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

There's a headpiece for the tentacles as an addon mesh. According to this post, http://www.gametoast.com/viewtopic.php? ... ek#p346469 it can be found here:
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lorul1 »

where can i find the cool pistol animation we see commander cody use in this video at 0:07
https://www.youtube.com/watch?v=MaZij867RJI
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

elite_pistol_stand_reload_upper.msh

http://www.gametoast.com/viewtopic.php?f=64&t=20261
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Can anybody update and upscale this texture? Just the bottom two helmets.

Image
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Re: All-Purpose Request Thread (Mk. IV)

Post by thelegend »

ggctuk wrote:Can anybody update and upscale this texture? Just the bottom two helmets.

Image
No problem: http://www.mediafire.com/download/z5qg1 ... r_head.zip
But it does not look perfect.
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Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

Has anyone made, or ever released, an escape pod model of some sort? Preferably one that looks like it is from EP4?
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Re: All-Purpose Request Thread (Mk. IV)

Post by TWINKEYRUNAWAY »

It seems kineto's wonderful rhen var canyon 2.0.1 is down. I remember playing it and it was one of my favorite maps. Would anyone be kind enough to re-upload it?

viewtopic.php?f=35&t=22943
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Re: All-Purpose Request Thread (Mk. IV)

Post by JimmyAngler »

Just a quick request for someone who might be interested in helping with uving and texturing map models and props. It's just fine if you are not an expert, just a decent knowledge of roadkill (or whatever uv tool you use) for laying out uv's for the texture editor.
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Re: All-Purpose Request Thread (Mk. IV)

Post by SnakeEyesRaw »

I have a multi-variant map here that I wish to have divided into individual maps. This map randomly chooses a time of day variant (dusk, dawn, night, rain) and loads it up every time you play on the map. I was wondering if anyone could extract the four variants into four individual maps, so that I don't have to keep restarting the game to get the variant I desire. Would that be possible?

Download link:
http://www.moddb.com/mods/star-wars-bat ... -haven-101
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

I'm looking for generic spaceship debris, preferably debris that isn't identifiable as something from the movies.
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Star Wars Battlefront 2 machinima Delta Squad

Post by MrEliteProfessional »

Hello all on the GameToast Website my name is Mr.EliteProfessional. I've been currently writing for a Star Wars Battlefront Machinima and have a full story that has a start to finish and need assistance modding the maps I currently don't have the ability to mod Battlefront 2 with that being said I'm looking for someone to assist me with the constructing of the maps. For the most part I just need modifications done to the stock maps from the game, but if the show does well beyond its fifth episode than that's when will move on to some bigger ideas that I have in mind. The first two episodes are written and ready for recording the other four are still being revised and written. I want to make a pilot and actual first episode just to test the waters of the series. If all goes well than it continues.

Some background for those of you interested I'm looking to make a Battlefront 2 series that is comedic in nature. While also telling a story of a group of deadbeats rising up from nothing it shows where the characters began and what they become in the end growing not only as people, but storm troopers as well. I'm hoping to make a machinima that sort of pays homage to "a clone a part" a great Battlefront 2 series that never really saw the light of day after its copyright issues.

Now down to the specifics I'm looking for one person who knows how to mod Battlefront well enough to implement skins,units,vehicles, and triggers onto a map I primarily need units and different skins implemented on the first few episodes, but as the series progress more so towards the end I hope to have more. I'm also looking for people to help with the filming process I basically need people to stand there and do what they call machinima "body acting". Basically move around and do action that represent a specific event in the scene. Unfortunately I don't have any roles to fill at the moment for voice acting, but keep your ears open.

To contact me directly shoot me an email at [email protected] or just leave a post on this thread. I look forward to working with anyone interested.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

CloneCommOmar wrote:Are any of these mods possible? If yes can anyone make them?

-Improved First Person (When you run your weapon moves like in 3rd person)
not possible since the run animation is the same as the walk animation but faster.

-The new Battlefront's aim thing (instead of a circle with lines)
should be easy to do. Just try it. It's not very difficult. All you need is a testmap, edit the stock zoom tga files, and if you like them, displace the original with your once within a script.

-Over-The-Shoulder View (FOV mod)
Do you mean the way it is in the Mass Effect mod??

-No Hand-Clipping when the FOV is 80+
No idea what you mean.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

2. everyone can.
3. never played this map
4. still searching for a reason why you should do this.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

CloneCommOmar wrote:-Failed at modding even with tutorials
try again!! Start with something easy. Maybe add a custom unit to a testmap. (i think edit the zoom thing would be even easier)

-Got Skype or something so I can send you a pic?
upload and show it here on gt. but add hide tags

-Dunno,to have it like the new BF. Good First Person FOV with no hand clipping. But let's skip this topic.
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