All-Purpose Request Thread (Mk. IV)

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
Bonecrusher16O
Private Second Class
Posts: 66
Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)

Re: All-Purpose Request Thread (Mk. IV)

Post by Bonecrusher16O »

Can somone PLEASE make an AT-OT? Those things are AWSOME!
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

i think either manderek and/or Jawakiller worked on an at-ot. i dont anyone got it working ingame however because there is no stock walker with 8 legs and making a completely new anomationset for a walker is rather hard (im not even sure if 8 legs are supported).
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

DarthD.U.C.K. wrote:(im not even sure if 8 legs are supported).

Probably not, but you could cheat and give it "6 legs", and have the middle 4 legs move together.
User avatar
Bonecrusher16O
Private Second Class
Posts: 66
Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)

Re: All-Purpose Request Thread (Mk. IV)

Post by Bonecrusher16O »

You know, thats what I was thinking Wulf!
Or 2 legs and have 4 legs and have 2 sets of 4 moving together
kapladp
Private
Posts: 31
Joined: Mon Jun 27, 2011 6:52 pm
Projects :: Nieve
Games I'm Playing :: swbf2.cod4mw
xbox live or psn: No gamertag set
Location: Pereira,Colombia

Re: All-Purpose Request Thread (Mk. IV)

Post by kapladp »

sound tutorial? help (anakinfighter----droidfighter)
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by Darth_Spiderpig »

kapladp wrote:sound tutorial? help (anakinfighter----droidfighter)
FAQ.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

can someone make one of these

http://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon

in the game it could be a bomb that would be a beacon that would explode into chunks before hitting the ground but yet would have already called in the other explosives which would be 10 slow falling bombs that would spawn at low altitude and have a good spread and then they would explode (before hitting the ground) and would drop 4 smaller bombs each which would hit the ground and detonate.

i just got the idea from a history channel documentary on bombs
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by Snork »

I need this player model exported. I've asked Agent Smith27, but he said he may be unable to because he is busy. Incase he never gets around to it, I'd love it if someone else would. :)

http://www.gamefront.com/files/20518620/giant_jawa.zip
User avatar
1FGR1NightGhost
Don't feed the troll (that's me)
Posts: 85
Joined: Wed Jun 08, 2011 12:01 pm
Projects :: Bornesia Kastarian Docks
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set

Re: All-Purpose Request Thread (Mk. IV)

Post by 1FGR1NightGhost »

I dont know if this belongs here, or the pre-existing assests thread, but i have been searching along time for any clone model to use as an officer/heavy trooper, im thinking along the lines of a AT RT driver, or some phase 2 clone,(Similar to the "SOAP" model) but they ARE ALL BROKEN!!!! :cry:

Can someone help me out?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Does anyone know where I may find some Halo 1 models(not the actual models ripped from the game, unless they were released by Bungie)? I mainly need the Scorpion tank and Warthog Jeep, if anyone knows where I can find one, please let me know. It would be best if it was from Halo 1, but any version will do I guess.

Thanks in advance.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

just wondering if someone could make a Clone Blaze Trooper for me. i was thinking of what to put in my republic side in a mod and found that commandos, arc troopers, assassins and some other units are a bit over used and i want something that is a bit newer. i just like flamethrowers and blaze troopers anyway.

the unit would be probably 1.5 times regular trooper height or so. it would have double wrist flamethrowers (mounted under the arm) (it could use darth duck's skeleton for double guns). it would have a jet pack set for hover mode and it would be infinite. if possible the weapons would be 1. double flame throwers 2. punching/grapling combo melee attack (not just the old one hit grenade animation thing) 3. maybe a back flame thrower.

1 and 2 would be primary weapons and 3 would be a secondary.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: All-Purpose Request Thread (Mk. IV)

Post by CressAlbane »

1 and 2 would be primary weapons and 3 would be a secondary.
You can't have a melee and blaster weapon as primaries.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

CressAlbane wrote:
1 and 2 would be primary weapons and 3 would be a secondary.
You can't have a melee and blaster weapon as primaries.
yes u can. look at dark times 2. the elite militia had all primary weapons, a rifle a mortar and a electro staff sword thing. all in primary. i think u just have to set it up a certain way.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: All-Purpose Request Thread (Mk. IV)

Post by CressAlbane »

But if you have that, then you can't have any secondaries.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: All-Purpose Request Thread (Mk. IV)

Post by Dakota »

CressAlbane wrote:But if you have that, then you can't have any secondaries.
the back jet was just an extra i added in for space. you don't need it....


lets just make punch combo be primary and the flame gauntlets be secondary and thats the 2 weapons.
User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII

Re: All-Purpose Request Thread (Mk. IV)

Post by RED51 »

Can someone fix up the Tied that psych0fred(?) made? It needs collision work specifically.
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by acryptozoo »

RED51 wrote:Can someone fix up the Tied that psych0fred(?) made? It needs collision work specifically.
i second this the collision is really bad
Ninja
Master Sergeant
Master Sergeant
Posts: 172
Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich

Re: All-Purpose Request Thread (Mk. IV)

Post by Ninja »

Can anyone add collision to the single barrier from Naboo: Prototype? I'm changing it from a prop to a deployable building and it currently falls through floors.

Reuploaded for convenience: Link
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by Cerfon Rournes »

Simple request here: Could someone please take the arm-bag off of the chewbacca model and then release chewbacca as a player model?
Any help would be great. Thanks guys!
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Cerfon Rournes wrote:Simple request here: Could someone please take the arm-bag off of the chewbacca model and then release chewbacca as a player model?
Any help would be great. Thanks guys!

Or you could just make the pouch transparent.
Post Reply