Animations
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- Super_Clone
- High General

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Animations
How do i munge animations? I downloaded all of Darth D.U.C.K.'s Duel pistol files, and i plan on using them in my map... any help would be greatly appreciated.
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RogueKnight
- Space Ranger
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Re: Animations
Well, not to discurage you, but I couldn't get them to work.
Anyways, just make sure you edited the munge.bat in your animations folder, then run it.
Anyways, just make sure you edited the munge.bat in your animations folder, then run it.
- Super_Clone
- High General

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Re: Animations
But thats the problem... i cant keep trying cause i cant even find a tut on how to do it.........
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RogueKnight
- Space Ranger
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Re: Animations
There isn't one that i know of, but since I cant look it up right now, can you give me these things?
Name of the files in your animation folder
Open up your munge.bat file in notepad and post it here.
Name of the files in your animation folder
Open up your munge.bat file in notepad and post it here.
- Super_Clone
- High General

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Re: Animations
Calo pistols stand idle emote full, Calo pistols stand reload full, calo pistols stand shoot full, Jango pistols stand idel emote full, Jango pistols stand reload full, Jango pistols stand shoot full, and they all have .msh behind them of course.
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RogueKnight
- Space Ranger
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Re: Animations
what about your munge.bat file?
EDIT: Can you PM me too?
EDIT: Can you PM me too?
- Super_Clone
- High General

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Re: Animations
Im confused.... duck just shoulda released the duel pistols with already munged anims..
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RogueKnight
- Space Ranger
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Re: Animations
Yeah, I know. Do you have a munge.bat file?
- Super_Clone
- High General

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Re: Animations
Code: Select all
@REM called from $\Animations\type\subfolder\
@REM all params are passed to zenasset
@REM if there are more than 9 parameters to pass, you can enclose all params in double quotes
@setlocal
@set MUNGE_ROOT_DIR=..\..\..
@if "%MUNGE_BIN_DIR%"=="" (
@set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
@set PATH=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin;%PATH%
)
zenasset /multimsh /writefiles %~1 > ZenAsset.log
@mkdir %MUNGE_ROOT_DIR%\%2\MUNGED
binmunge -inputfile *.zaa -chunkid zaa_ -ext zaabin -outputdir %MUNGE_ROOT_DIR%\%2\MUNGED\
binmunge -inputfile *.zaf -chunkid zaf_ -ext zafbin -outputdir %MUNGE_ROOT_DIR%\%2\MUNGED\
del *.zaa
del *.zaf
move *.anims %MUNGE_ROOT_DIR%\%2\MUNGED\
@endlocal
Calo_pistols_stand_idle_emote_full.msh, Calo_pistols_stand_reload_full.msh,_calo pistols_stand_shoot_full.msh, Jango_pistols_stand_idel_emote_full.msh, Jango_pistols_stand_reload_full.msh, Jango_pistols_stand_shoot_full.msh-
MileHighGuy
- Jedi

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Re: Animations
tut scaling up anims in everything u need thread just dont scale them
im having the same problem
- DarthD.U.C.K.
- Master of the Force

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Re: Animations
thats it- thanks ,MileHighGuy wrote:tut scaling up anims in everything u need thread just dont scale themim having the same problem
i posted it about 5 times before
mixing anims is incredibly easy !!!!!!!!!!!!
the only hard thing is to make the transitions beween them good looking if you make saber anims, but thats more a combo-related thing)
(please red the readme that comes with the assets, it clears a few things that you need to get the anims to work)
