Kashyyyk: Shores Released!!

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PR-0927
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Kashyyyk: Shores Released!!

Post by PR-0927 »

My newest map, Kashyyyk: Shores has been released! I put a lot of hard work into this! I trust that you will enjoy this map fully!! My next map will be Ithor: Holocaust (for the EU Mod).

The link to my Kashyyyk: Shores map is:

http://pcgamemods.com/11115/


:)

- Majin Revan
Dan2435

Post by Dan2435 »

oh how I loved testing for you Majin Revan.
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Post by PR-0927 »

LOL, thanx!!

- Majin Revan
hooteni

Post by hooteni »

just DLed, cant wait to play, but have match right now. Anyways, soudnsreally cool
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Post by PR-0927 »

Thanks!!

- Majin Revan
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Post by Dragonum »

good job,

i like the design!
i like the idea, with the lake between the CP`s.

the only problem i found:
some bots stand around.
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Post by PR-0927 »

That's because of no vehicles for the bots to use. They typically leave some behind for the human players as well.

Thanks!!

- Majin Revan
BlackHawk549

Post by BlackHawk549 »

Majin, i have made a great discovery on your map. I have discovered that if u are on a speederbike and u go across the lake while pushing ur mouse as far up as it can go over and over again u can completely submirge ur speeder and u. This will allow u to avoid enemy missles, as they will fire at you but not hit, then the ai runs out of ammo allowing u to attack the island momentarily. It is great for stealth but will still have the water effect of u hhovering on top.
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Post by Rends »

Good job!
e Bots standing around doing nothing has already be mentioned but biggest problem for me is that the game crashed after a while .
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Post by PR-0927 »

BlackHawk549 wrote:Majin, i have made a great discovery on your map. I have discovered that if u are on a speederbike and u go across the lake while pushing ur mouse as far up as it can go over and over again u can completely submirge ur speeder and u. This will allow u to avoid enemy missles, as they will fire at you but not hit, then the ai runs out of ammo allowing u to attack the island momentarily. It is great for stealth but will still have the water effect of u hhovering on top.

Yes, I figured that out a while ago. Pretty fun, isn't it? LOL.

Rends, I'm glad you like it!! You don't know how much it means, coming from you, your maps and mods rock!! As for crashing, never happened to my testers or me. Read the README file to see what you could do to fix this problem.

;)

- Majin Revan
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Post by Dragonum »

MajinRevan wrote:
BlackHawk549 wrote:Majin, i have made a great discovery on your map. I have discovered that if u are on a speederbike and u go across the lake while pushing ur mouse as far up as it can go over and over again u can completely submirge ur speeder and u. This will allow u to avoid enemy missles, as they will fire at you but not hit, then the ai runs out of ammo allowing u to attack the island momentarily. It is great for stealth but will still have the water effect of u hhovering on top.

Yes, I figured that out a while ago. Pretty fun, isn't it? LOL.

Rends, I'm glad you like it!! You don't know how much it means, coming from you, your maps and mods rock!! As for crashing, never happened to my testers or me. Read the README file to see what you could do to fix this problem.

;)

- Majin Revan

i played with grafic details on middle, put the map crashed after a while.
i have a P4 2800 hypertreading and a radeon msi x800 pro 256 MB.
so i think this is not the problem.
i play republic commando with full details and 1280x1024, without problems, also half life 2 with full details. so i dont think my system crash with battlefront :wink:

i play the map with SPtest.exe, maybe i see whats happend.


Edit:

this is the BFront.log, after the map crashed again:

Opened logfile BFront.log 2005-03-25 0034

Message Severity: 2
.\source\PlanetaryBonus.cpp(197)
Hero class not set for team 1 on this map, using default


Message Severity: 2
.\source\PlanetaryBonus.cpp(211)
Team 1 missing hero class "all_inf_lukeskywalker" (check the side's .req file)

Message Severity: 2
.\source\PlanetaryBonus.cpp(197)
Hero class not set for team 2 on this map, using default


Message Severity: 2
.\source\PlanetaryBonus.cpp(211)
Team 2 missing hero class "imp_inf_darthvader" (check the side's .req file)

Message Severity: 2
.\source\PlanetaryBonus.cpp(381)
Planetary Bonus voice over not found: listener team 2, event team 1, bonus 3


Message Severity: 2
.\source\PlanetaryBonus.cpp(381)
Planetary Bonus voice over not found: listener team 2, event team 2, bonus 3


Message Severity: 2
.\source\PlanetaryBonus.cpp(381)
Planetary Bonus voice over not found: listener team 1, event team 1, bonus 3


Message Severity: 2
.\source\PlanetaryBonus.cpp(381)
Planetary Bonus voice over not found: listener team 1, event team 2, bonus 3


this is a great map, i hope you can fix the problem.
and the reinforcments are to high, so i cant play the map on the server, because, i cant change it on the server.
Raxor

Post by Raxor »

sweet layout, nice to see no black ground in naboo encounter :) (i refuse to turn bump mapping off) i did lose a little framerate because of the grass. other than that great map!
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Post by PR-0927 »

Well, I have good system specs and I play SWRC on 1024 x 1280 and it never crashes. My map doesn't crash either. Those errors are nothing. Ignore them. I have seen them. The heroes were disabled for this map.

Raxor, black ground? Never heard of that before.

- Majin Revan
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Post by Rends »

Hi Majin,
well i tried to reproduce the game crash but it seams that it vary from time to time and bfront error log didn´t show up anything about it.I will let you now if i find something importand wich may help to fix this problem.
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Post by PR-0927 »

O.K., thanks!!

- Majin Revan
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