Decoding Traps

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ShadowHawk
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RE: Decoding Traps

Post by ShadowHawk »

Send me your .xsi file and I'll take a look at it.
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RE: Decoding Traps

Post by Astute »

Trying to catch up with posts, blasted MMORPG's
>Qdin: Actually, there are no animations, i decided that i wanted my trap to be solid, but not lethal. The way i've set it up you can even have your trap heal, and with what i'm trying to do with the boulder, walk on it.
>ShadowHawk: Sure thing, just need your email, i think i had it, but for some reason my savebox was empty. (might have been my fault)

btw, how do i set up the avatar... seems like i'm the only one without it.
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RE: Decoding Traps

Post by fruitymarshmallow »

Hmm, have you noticed those swinging tree branches in endor bunker? is that included in bfbuilder?
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RE: Decoding Traps

Post by Astute »

I'm not sure, it might just be a prop like the naboo vines.
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RE: Decoding Traps

Post by ShadowHawk »

admin at shadowlan dot org.
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RE: Decoding Traps

Post by Astute »

hey Shadowhawk, i sent the boulder, waiting for a reply.
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RE: Decoding Traps

Post by ShadowHawk »

got extremely busy. just found out that the VA has jiffed me close to $800 for my school. So I'm having to gather proof I took the classes and find out why they were not sent to my councilor in the first place. that and trying to catch up in my college algebra class and helping others, i am well over my head. I do appologize and I'm praying that I can get everyone's stuff this weekend. The stress is starting to get to me and I'm afraid I might take it out on someone, so if I seem like an A-hole in the next few days, that is why. Again sorry.
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RE: Decoding Traps

Post by Qdin »

that's ok :wink:

Astute, do you have msn or Xfire or ICQ or anything so you can contact 'us'?

and I also learned about 'AnimationTrigger's the last few days :wink: and I'm gonna use them o my Unit I'm creating :P

and fruitymarshmellow:
the ewok AT-ST - tree-smasher :wink: :roll: IS in the Assets under Shipped Common Animations > end_weap_treesmash

and if you look at the folder next to: end_weap_tripwire

I think they should've added the tripwire into the game :P but maybe its not done yet..? anyways - try it out :P

Cya
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RE: Decoding Traps

Post by Astute »

No prob shadowhawk, i decided to go back and work on my beam while i was waiting anyway. Well i dreamed of a day like this, the beam now homes in on a vertical axis to compensate for your height, no longer will it shoot at the ground. With it fully functional i can now go on to finishing my map, which will use this beam as a triggering mechanism for a powerful sith weapon that either side can unlock.
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RE: Decoding Traps

Post by Qdin »

ahh - great :P

so you DREAMT of it???

I know the good feeling :P I dreamt about SWBF too - and now I know how to create the BEST playable Jedi :D lol

so keep dreaming :mrgreen:

but you never really answered my question :?
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RE: Decoding Traps

Post by Astute »

Sry about that, what i meant by dreamt it was i was hoping that i could fix this stupid bug that has been driving me crazy for some 4 weeks, and yeah i have an xfire account: Astute1011
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RE: Decoding Traps

Post by Astute »

Just an update of what i've uncovered, I've figured out a way to couple my laser with other props and objects ingame, effectivly rigging a beam system which sets off another, and another, leading up to the hidden energy cannon that i've placed on the map. Best part is that you can only activate this cannon by activating the lasers, so no one can just go up and repair it with a tool. I've also added other secrets to my map, which if you are able to find them, will aid your side. I should have this map done soon, unless i run into problems.
LK-452

Post by LK-452 »

Thats a great idea, also you can add doors that open star wars style, i just thought that there is no sliding/opening doors in SWBF.
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Post by Qdin »

yeah

but its easy done

Saturn is doing it, but its taking its time - and NOONE wants a crappy door :wink: there SHOIULD be some style or something :roll: lol

but don't worry

if I have time to do it, I'll maybe create a door or something too :P
Bulldog

Post by Bulldog »

Aren't there doors in Jabba's Palace- you could have a look at those
LK-452

Post by LK-452 »

The only door in jabbas palace(atleast that opens) is the trap door.
Bulldog

Post by Bulldog »

In the prison there's 6 or 7 doors around the chamber with the CP in it, and a couple more doors in the corridor leading to the stairs up to the throne room- they all seem to open for me
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Post by Qdin »

ya - thats true

but as I said, its no big deal to create a door :wink: unless you want to create a cool door :P
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Post by Astute »

lol you could probably just flip those doors side ways and call them blastdoors.
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Post by Qdin »

lol
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