How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Vyse, you see on the 1st of those pics on the ground? whenever the 'tiles' are getting rotated you'll get a VERY ugly edge and seam... Maybe making a bent version with its own texture would make it easier to use for other's?
I was thinking maybe the fuzzyness was coming from how the actually texture is processed by the game engine. If I rotated it in the texture editor instead of freezing it and then bending the actually mesh would it help you think?
Here is my first attempt at a Death Star surface map. Only problem is, it lags like crazy. I could decrease the view distance though, and make the lowrez really lowrez.
first of all, it depends on how you bend it you gotta keep a 'connection' betweek them
and 2nd of all: if you release a Death Star like this I'll personally give you a warning or two... -_-' See along the sides of the 'walls'? SO much distortion and you should've used bumpmaps instead for the low_res.
You'd better fix all that distortion, Vyse... *shakes fists very threatening*
If you'd make a Death star map with this, I suggest you make a skybox that fits perfectly to the model, than place LOADS of turrets near the edges(combined with the normal boundaries) and you could say you are now flying in the area that has allready been bombarded by y-wings. That way you wouldn't need to tune it down as much and you still might have the idea that you are actually near a huge battlestation.
(still somehow, I've got the feeling that I didn't need to say this... )
I have the feeling that he doesn't mean to put em in game, that these are for practise.
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Don't worry, I'm worse at texturing.... training for it atm.
Just an anouncment my friend is making an Old Republic Blaster Rifle. Ill upload pics later today but it needs to be textured then converted to xsi.
If anyone wants to texture just contact me...