How can I put JA models in SWBF2?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
DemonPastry1
Recruit Womprat Killer
Posts: 14
Joined: Sun Jul 05, 2009 1:08 am

How can I put JA models in SWBF2?

Post by DemonPastry1 »

Hey I have gotten the clone wars animated cartoon pack for jedi academy and I was wondering how to put the character models and the weapons in battlefront 2. like what directories would they go in and how would I make it work.

thank you
DemonPastry
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: quick questions

Post by Maveritchell »

DemonPastry1 wrote:for jedi academy
DemonPastry1 wrote:in battlefront 2
For starters you can't just "add in" files from other games. You would have to convert the models, but we won't even let you discuss them or use them here unless you have permission from the original models' creator(s) to convert and reuse.
DemonPastry1
Recruit Womprat Killer
Posts: 14
Joined: Sun Jul 05, 2009 1:08 am

Re: quick questions

Post by DemonPastry1 »

I know I am asking how to convert them and according to the readme in the files the author says they are free to use as long as you credit him if you release it which I have no plans to do anyway.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: quick questions

Post by Maveritchell »

You need to convert the original .glm models to .xsi using Milkshape and then from .xsi to .msh using either a trial of XSI Foundation (4.2-5.11) or XSI Modtool -> MshEx. Information on these programs and others can be found in our 3D modeling forum. Please ask further modeling-specific questions there.

And as a side note, it still might be courteous to ask the original modder for his permission - it's always nice to hear from people using your work.
DemonPastry1
Recruit Womprat Killer
Posts: 14
Joined: Sun Jul 05, 2009 1:08 am

Re: How can I put JA models in SWBF2?

Post by DemonPastry1 »

thank you and what directory do they go in when they are converted all the way.

and in response to your side note I am requesting his permission as we speak. (or type in this case)
Last edited by DemonPastry1 on Sun Jul 05, 2009 2:30 am, edited 1 time in total.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: How can I put JA models in SWBF2?

Post by AceMastermind »

Yeah if you want to put JA models in SWBF2 then you've got quite a journey ahead and a lot to learn if you've never done it and you'll need to know how to use several tools for the conversion and setup process.
All of this has been discussed here several times already, search the 3D Modeling & Animation forum for more information on getting the models "game ready".

http://www.gametoast.com/forums/viewtop ... 45#p180545
http://www.gametoast.com/forums/viewtop ... 06#p305406

I renamed your topic to be a tad more descriptive of the subject as well.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: How can I put JA models in SWBF2?

Post by AQT »

DemonPastry1 wrote:thank you and what directory do they go in when they are converted all the way.
Welcome to Gametoast. Be sure to check out The FAQ / Everything You Need Thread Version along with the SWBF2 mod tools documentation for modding-related tutorials.
DemonPastry1
Recruit Womprat Killer
Posts: 14
Joined: Sun Jul 05, 2009 1:08 am

Re: How can I put JA models in SWBF2?

Post by DemonPastry1 »

Tthanks for everybodies help but the author has not been on his profile for sometime and in light of this I do not expect a reply and upon further reflection despite what he posted in his readme I do not feel right abut doing this without his permission. There have also been a lot of arguments about what is illegal and respecful and I dont want to and even though these are cimmunity models I dont want to break the law in anyway as I have been reading the discussion about how only lucas can give permission and I also do not want to bring the disrespect of the community upon myself. So would a moderator please delete this thread.

Thanks for everything,
DemonPastry
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: How can I put JA models in SWBF2?

Post by Maveritchell »

We won't delete it, because it's useful information. I will encourage you doing whatever your conscience dictates, as in this case it is a higher standard, but you should be aware that our permission rules at Gametoast fully allow using models like you would in this case. If you've made an earnest effort to contact the author (and especially in light of the fact that his readme held no usage stipulations) and he hasn't responded, we consider that "enough" and we have no problem with you using the model so long as proper accreditation is given.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: How can I put JA models in SWBF2?

Post by Teancum »

Kindof off-topic, but if this is your first or second mod/map you definitely want to go simpler. Doing stuff like this is very complex and it much more than a new modder can bite off without a little experience.
DemonPastry1
Recruit Womprat Killer
Posts: 14
Joined: Sun Jul 05, 2009 1:08 am

Re: How can I put JA models in SWBF2?

Post by DemonPastry1 »

Thank you for all of the help I guess I will give this a try as he did say it was ok in the readme however I am new and I believe that I will follow teancum's suggestion and start out wiht something simple first.

Thanks
DemonPastry
Post Reply