All-Purpose Request Thread (Take 3)

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StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)

Post by StarkillerMarek »

ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
StarkillerMarek wrote:
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
Look around the XSI modeling forum buddy.

Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539

Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
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Re: All-Purpose Request Thread (Take 3)

Post by StarkillerMarek »

CodaRez wrote:
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
StarkillerMarek wrote:
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
Look around the XSI modeling forum buddy.

Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539

Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
Did, doesn't help much for me "buddy".
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

StarkillerMarek wrote:
CodaRez wrote:
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
StarkillerMarek wrote:
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
Look around the XSI modeling forum buddy.

Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539

Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
Did, doesn't help much for me "buddy".
Well, if you don't understand it, then you need to ask questions, those tutorials are plenty informative on the topics of title.
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Re: All-Purpose Request Thread (Take 3)

Post by giftheck »

CodaRez wrote:
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
http://www.gametoast.com/forums/viewtop ... 64&t=18255

Look inside the IMP and ALL folders. They're not perfect, mind, but I got them as close as I think I could get them.
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

Quick & easy model request: The Rebel Raider backpack from the PSP version of SWBF2. It's for the PC/Xbox version of the Rebel Raider mode.

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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

do you mean that weird bigthing with the alliance symbol on it?
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

DarthD.U.C.K. wrote:do you mean that weird bigthing with the alliance symbol on it?
Oh, is that what it is? It looked like a smiley face to me.
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

i thought that too when i saw the first picture but in the second you can recognize the alliancesymbol better
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

Yep. It's basically an orange cylinder with a rebel symbol on it. Also some random things smugglers would smuggle, like a box of weapons or spice (see picture) would be great for Smuggler mode (which will be coming to Xbox and PC)
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

im making such a spicething
shall i fit it in the hands or is a flag always attached to the boneroot or dummyroot?
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

Teancum wrote:Yep. It's basically an orange cylinder with a rebel symbol on it. Also some random things smugglers would smuggle, like a box of weapons or spice (see picture) would be great for Smuggler mode (which will be coming to Xbox and PC)
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I could SO help fashion up those smuggle stuff too

The TCG game has TONS of ref material, I'll see if I can cook stuff up.
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

Each item will be set up as a flag, so probably dummyroot/boneroot. I've never built an AddonGeometry
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

its no problem to set the spicecan (which im currentlx texturing) up as addonmesh, but is it possible to attach a flag to a cretain bone?
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Re: All-Purpose Request Thread (Take 3)

Post by mswf »

I think it is possible, or how would they have done the holocron in some of the missions you have to carry (then you carry it on your unit's thigh, if I remember correctly)
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

here's the spicecan:
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i spiced the design up a bit because the swg-one looked boring
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

Ooh, that's pretty! :thumbs:
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Re: All-Purpose Request Thread (Take 3)

Post by carfanaticphil »

DarthD.U.C.K. wrote: i spiced the design up a bit because the swg-one looked boring
Pun intended? :P
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

thanks and yes :P

edit:i looked into the holocronodf - its not attached to the thigh its only offseted from the dummyroot :-/

edit2: found the command to attach it to a bone, where shall the units carry it?
Last edited by DarthD.U.C.K. on Fri Oct 30, 2009 2:27 pm, edited 1 time in total.
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

You might also look at some others, like hot_flag_bomb and myg_item_crystals. They attach in different spots. Maybe it's just the position of the model, I don't know.
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