The Execution of Order 66

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Which side should be playable?

Jedi
8
22%
Bacara's Marines
5
14%
Both (read post for explanation)
24
65%
 
Total votes: 37
MorpheusWells

The Execution of Order 66

Post by MorpheusWells »

I have been working on a new mod that will allow you to play through the sudden execution of order 66 that occurred on various planets in Ep3. I am right now working on a beta on Mygeeto. You will play as Ki-Adi Mundi fighting with galactic marine allies (including Bacara) against Seperatists. Once the Seperatist unit count reaches a low point (maybe 50) the clones will suddenly turn on you. This may also happen the other way around with you playing as the clones and fighting Mundi. I have finished a beta to test the scripting, but I'm not sure wether I should make Mundi or make the clones playable. I may be able to make both playable faction (that start out friendly and then become enemies) and make the seperatists a "local" third faction (although that may not work as planned). So please vote on the poll so I can see which way I should make the beta. I may also implement this on some custom maps (the beta will contain an Mygeeto map from the shipped assets with slight modification).
Foo4Everlong

Post by Foo4Everlong »

I really like the idea of this. We all know that Order 66 was a very big moment in the Star Wars universe, so why not glorify it in this game. I love the idea, and what I would love to see more than anything is Order 66 on Felucia. Aayla Secura and 327th Star Corps Troops with Commander Bly and Deviss. I'm waiting for someone to come up with this one the most. Later
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RE: The Execution of Order 66

Post by JabbaLovesLava »

How will you accomplish that?
drummerzoid1

RE: The Execution of Order 66

Post by drummerzoid1 »

campaing scripting
richard

RE: The Execution of Order 66

Post by richard »

That would be really COOL to make. I can already think of it: I am fighting the seperatist as Ki-Adi Mundi and then suddently the clones shoot me
Guest

RE: The Execution of Order 66

Post by Guest »

Bacara`s Marines. (c )We will kill egg-head jedi.. :)
Gronf

RE: The Execution of Order 66

Post by Gronf »

Sounds cool, but doesn't that kinda make the clones fighting with the CIS. I mean instead of against them they will stop shooting at eachother and become pals. Anyway, the map sounds great!

Grunf
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RE: The Execution of Order 66

Post by DeathRow »

This sounds awesome, Mundi death was my fave and now I can play it for myself.. Cant wait!
Yoga_Yoda1

RE: The Execution of Order 66

Post by Yoga_Yoda1 »

make it random when they turn on you, so you dont esxpect it!
CovertSniper

Re: RE: The of Order 66

Post by CovertSniper »

Yoga_Yoda1 wrote:make it random when they turn on you, so you dont esxpect it!
Now that would be sweet. :P
Yoga_Yoda1

RE: Re: RE: The of Order 66

Post by Yoga_Yoda1 »

have you got any screenies for me of clones shooting jedi?
MorpheusWells

RE: Re: RE: The of Order 66

Post by MorpheusWells »

Random is a good idea. I'll test that out an no the clones and seps wil still be fighting as they fight mundi and mundi will still fight the seps as well.

Does anyone know how to generate a random number in the script?
Yoga_Yoda1

RE: Re: RE: The of Order 66

Post by Yoga_Yoda1 »

why not post it on the help section
Gronf

Re: RE: Re: RE: The of Order 66

Post by Gronf »

MorpheusWells wrote:Random is a good idea. I'll test that out an no the clones and seps wil still be fighting as they fight mundi and mundi will still fight the seps as well.
Sweet, this'll be like... dunno' but it'll be cool!

Grunf
MorpheusWells

RE: Re: RE: Re: RE: The of Order 66

Post by MorpheusWells »

I should be able to post a beta tomorrow. It will not be random and it will need some localizing, but it should illustrate my basic idea. By the looks of the poll it will be marines vs. mundi with CIS as locals. I may have to change it to just Mundi v. CIS with non-playable clones if the scripting on the other does not work.
MorpheusWells

Post by MorpheusWells »

Updated link. Major issue fixed. The CIS still appears as null (needs localizing)

I'm very sorry about the delay (my internet has been down and just came back on last night), but here it is.
http://beta.yousendit.com/transfer.php? ... 6B116264C1

With the extra time I was able to work out a system to have both sides playable, but keep the delayed execution of order 66. When order 66 is executed the message "Execute Order 66!" will be displayed to Bacara's Marines. If you are mundi then you won't know until they start blasting you.

Current issues:
Bacara's skin needs some work

Execution is not random

Some Units (CIS mostly) need localizing

Future Improvements:
Make Execution random (if possible)
fix other current issues

add custom unit

adapt to more maps

And more...


Here are some pics:

Image

Image

Image[/url]
Last edited by MorpheusWells on Fri May 05, 2006 5:21 pm, edited 2 times in total.
Droid803

Post by Droid803 »

woohoo...DLing now
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Post by BF2-Master »

WOW!
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Post by yankeefan05 »

nice.

Did u put this in the Mod/Map Release Section? I dont think its there.
yodaminch

Post by yodaminch »

I've encountered some issues. The most glaring being I can't kill mundi. I start the game and order 66 has already happened it seems, then halfway through i get the message and he's on your team. the next game, i was in a tank when order 66 was issued 4 times. that time mundi went red. but he couldn't be killed. i set detpacks, launched missiles at him everything. He would not die. Now is that due to health? or a glitch?

It's a great concept. I look forward to more. Hopefully other maps will follow such as utapau and kashyyyk
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