How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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CodaRez
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by CodaRez » Sat May 01, 2010 9:39 am
The_Emperor wrote: epic, great job Frag'
Always wondered what he did in there. I assume it's either a toilet, or a place where he plays videogames, or both.
Well, guys gotta have a meal you know
. So thats his eat/meditation chamber
*i mean, considering how he burned, I wonder what happened to his lower torso, fully burned off right? Soooo, waste removal hmm....*
*and grievous too...whats up with that.....*
FragMe!
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by FragMe! » Sat May 01, 2010 1:21 pm
Nah he just goes in there to meditate and get his Sith together
Battlefiler
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by Battlefiler » Sat May 01, 2010 1:26 pm
omg
you make so nice anims
RogueKnight
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by RogueKnight » Sat May 01, 2010 11:04 pm
I'm on a modeling spree today.;
impspy
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by impspy » Sat May 01, 2010 11:05 pm
RogueKnight wrote: I'm on a modeling spree today.;
Looks nice
, mind if I ask what it is?
RogueKnight
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by RogueKnight » Sat May 01, 2010 11:11 pm
impspy wrote: RogueKnight wrote: I'm on a modeling spree today.;
Looks nice
, mind if I ask what it is?
Why, my good sir, it is a banana!
Aside from the obvious, I don't have a classification for it yet, any ideas?
impspy
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by impspy » Sat May 01, 2010 11:19 pm
RogueKnight wrote: impspy wrote: RogueKnight wrote: I'm on a modeling spree today.;
Looks nice
, mind if I ask what it is?
Why, my good sir, it is a banana!
Aside from the obvious, I don't have a classification for it yet, any ideas?
Of course how silly of me
.
idk, DH-9, EE-2p, LKS-245. (those are just off the top of my head
)
Battlefiler
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by Battlefiler » Sun May 02, 2010 4:07 am
wow cool (gut)
Fluffy_the_ic
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by Fluffy_the_ic » Sun May 02, 2010 10:07 am
FragMe! wrote: Nah he just goes in there to meditate and get his Sith together
Delta-1035
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by Delta-1035 » Mon May 03, 2010 2:52 am
RogueKnight wrote: I'm on a modeling spree today.;
That's a nice pistol, mate! I really like it.
RevanSithLord
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by RevanSithLord » Tue May 04, 2010 11:02 pm
impspy wrote: RogueKnight wrote: impspy wrote: RogueKnight wrote: I'm on a modeling spree today.;
Looks nice
, mind if I ask what it is?
Why, my good sir, it is a banana!
Aside from the obvious, I don't have a classification for it yet, any ideas?
Of course how silly of me
.
idk, DH-9, EE-2p, LKS-245. (those are just off the top of my head
)
The LKS-245 sounds pretty catchy to me the most for some reason. Especially when someone starts explaining the in and outs of the weapon to the people that are being issued said weapon.
FragMe!
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by FragMe! » Thu May 06, 2010 11:33 pm
You talked me into it*, here is fun things to do with the animatedprop class
*okay nobody really talked me into it I just did it for fun
AQT
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by AQT » Thu May 06, 2010 11:57 pm
Haha, that's great, FragMe!, it's funny
and scary at the same time! (especially how the poor trooper just falls straight down through the ground) Nice work!
Battlefiler
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by Battlefiler » Fri May 07, 2010 5:38 am
wow nice effect :vader2:
MandeRek
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by MandeRek » Fri May 07, 2010 8:49 am
Haha that's amazing Bert!
Here's something.. And I had lots of fun kitbashing/making it! Guess who/what?
XSI:
Wire:
RogueKnight
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by RogueKnight » Fri May 07, 2010 8:51 am
Bugs Bunny?
jk.
I have no clue, nice model though.
Maveritchell
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by Maveritchell » Fri May 07, 2010 8:57 am
Your unit collision is going to be wackadoo if you try and make it that large (as large as you have it scaled), though.
CodaRez
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by CodaRez » Fri May 07, 2010 9:23 am
Maveritchell wrote:
Your unit collision is going to be wackadoo if you try and make it that large (as large as you have it scaled), though.
Heh, from quote link, a
Gorax huh?
Well I gotta say fora kitbash nicely done
MandeRek
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by MandeRek » Fri May 07, 2010 10:52 am
Maveritchell wrote:
Your unit collision is going to be wackadoo if you try and make it that large (as large as you have it scaled), though.
Yeah noticed that but it's fixable.. Besides it doesn't need the most accurate collision; it's only a kill-objective
Maveritchell
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by Maveritchell » Fri May 07, 2010 10:59 am
MandeRek wrote: Yeah noticed that but it's fixable..
I would be interested in seeing your fix, since as far as I know all units use a default set of unscalable collisions. I haven't played around with trying to make a fix, so for all I know there could be one - but I would be surprised.