Map Crash after adding some animated props. [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Zango
Private Recruit
Posts: 29
Joined: Fri Apr 02, 2010 11:02 am

Map Crash after adding some animated props. [Solved]

Post by Zango »

Well, here I am with another problem. I added a bunch of animated props to my map, and now it crashes on load in game. I'm 100% sure it's the props that are crashing it, as there are no message severity 3 errors, which is consistent with animation related problems. I'm also pretty sure I have set up the prop odf's correctly, as they show up in the Zeroeditor*, and I have made custom animated props before, including an idle breathing Darth Vader. Here are the prop's ODF's:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_stormtrooper.msh"

[Properties]

GeometryName = "imp_inf_stormtrooper"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_scout.msh"

[Properties]

GeometryName = "imp_inf_scout"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_darktrooper.msh"

[Properties]

GeometryName = "imp_inf_darktrooper"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_snowtrooper.msh"

[Properties]

GeometryName = "imp_inf_snowtrooper"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_darthsidious.msh"

[Properties]

GeometryName = "imp_inf_darthsidious"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_bobafett.msh"

[Properties]

GeometryName = "imp_inf_bobafett"
AnimationName = "fett"
Animation = "fett_rifle_shoot_secondary2_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_sbdroid.msh"

[Properties]

GeometryName = "cis_inf_sbdroid"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_generalgrevious.msh"

[Properties]

GeometryName = "cis_inf_generalgrevious"
AnimationName = "greviouslz"
Animation = "greviouslz_sabre_stand_idle_emote""
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_jangofett.msh"

[Properties]

GeometryName = "cis_inf_jangofett"
AnimationName = "fett"
Animation = "fett_rifle_shoot_secondary2_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_jangofett.msh"

[Properties]

GeometryName = "cis_inf_jangofett"
AnimationName = "fett"
Animation = "fett_rifle_shoot_secondary2_full"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_darthmaul.msh"

[Properties]

GeometryName = "cis_inf_darthmaul"
AnimationName = "maul"
Animation = "maul_sabre_stand_idle_emote_full"


*: The following are 3 animated props that wouldn't load into the Zeroeditor. Not sure what I did wrong, so if you could tell me what's wrong with them, I'd appriciate it.
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "imp_inf_deathstargunner.msh"

[Properties]

GeometryName = "imp_inf_deathstargunner"
AnimationName = "human_sabre"
Animation = "human_sabre_stand_idle_emote_full"
Not sure exactly what's wrong with him. I have him using the same animation as the other standard units, but he won't load right.

Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_droideka.msh"

[Properties]

GeometryName = "cis_inf_droideka"
AnimationName = "cis_walk_droideka"
Animation = "idle"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "cis_inf_dooku.msh"

[Properties]

GeometryName = "cis_inf_dooku"
AnimationName = "dooku"
Animation = "dooku_sabre_stand_idle_emote_full"
As I said, any help is very much appriciated.


Off Topic: On a side note, I got most of the sounds to work in my map! I have no idea how I did it, as I didn't even change anything, but for one reason or another it now has sound!


Edit: Well, after re-examining the .odf's, I realized some .msh's were in-correctly refrenced, and now they all work fine. Topic can be locked.
Post Reply