Zombie Apocalypse 2: Deader Than Ever (Upd October 28th pg3)

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Should I infinite loop the spawns or add a script to end the mode?

Poll ended at Sat Oct 29, 2011 2:15 pm

Yes, add a script that will finish the map at some point.
7
100%
No, leave it with infinite waves!
0
No votes
 
Total votes: 7
MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)

Post by MetalcoreRancor »

A better video of the rollercoaster

http://www.xfire.com/video/4d5e44/

Additionally the large structure you see is going to be a large building with multiple layers. Partly, is it's going to serve as a vertical haunted house in a part of it, and placed on top are other buildings that serve as ride stations, etc.

The bottom of it serves as the battle area for zombies v humans. I know the mountain sides look terrible, but I promise this place will look awesome by time the map is released. I will work periodically on this area as it isn't an actual enviroment, and won't update the main topic post with info on it until I feel like It is official. Feel free to submit ideas for rides, additions. I have not finalized what will go in yet, so feedback is appreciated.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)

Post by Cerfon Rournes »

Nice animation! I must say however, the textures still look pretty bad..(Stretched/tiled). Maybe you could patch those up abit.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)

Post by Noobasaurus »

Cerfon Rournes wrote:Nice animation! I must say however, the textures still look pretty bad..(Stretched/tiled). Maybe you could patch those up abit.
I second this!
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)

Post by MetalcoreRancor »

Smallish update: http://www.xfire.com/video/4d6ec3/

A walk-through of a Haunted house attempt of mine. Upon uploading the video was when it dawned on me, I should make it a ride and not a walk through, so it will be similiar to the rollercoaster except slow and with things that will pop out at you, plus more fog and other stuff, will lower the rumble effect to make it bearable.

As for the textures mentioned, do you mean my rollercoaster track textures?
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 9th)

Post by Unlucky13 »

Ya a ride is a must, I can my self getting lost with all that rumbling going on.
Very nice effects btw.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)

Post by Cerfon Rournes »

MetalcoreRancor wrote:
As for the textures mentioned, do you mean my rollercoaster track textures?
I meant the wall/building/mountain textures. It would not be that bad if the rollercoaster got a new reskin also. :)
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by MetalcoreRancor »

Yeah, the mountains are being fixed up, don't you worry :)

And now, for some ground breaking video.

Introducing, the Haunted House ride, which follows into the Fighting arena.

http://www.xfire.com/video/4d7b29/
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
------


New zombie walk/run animations, curteosy of Naru1305 :)



http://www.xfire.com/video/4d8051/

http://www.xfire.com/video/4d8050/

http://www.xfire.com/video/4d8056/

And a wee cute zombie walking around with his friends :)
http://www.xfire.com/video/4d8028/
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by RED51 »

Looks nice, Rancor!
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by Cerfon Rournes »

Awesome, nice job Naru/Rancor!
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by Fiodis »

The design doesn't bring to mind a roller coster for me. It looks like it functions like one in the vid, but I always picture something like this. Lots of support beams, gracefully curving track, etc., and a coaster like a chain of carts rather than a boat.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by MetalcoreRancor »

Fiodis wrote:The design doesn't bring to mind a roller coster for me. It looks like it functions like one in the vid, but I always picture something like this. Lots of support beams, gracefully curving track, etc., and a coaster like a chain of carts rather than a boat.

Perhaps this will be somewhat more comfortable..

http://www.xfire.com/video/4da54e/


-- Human cannon
http://www.xfire.com/video/4da55c/
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by [Padawan]Helkaan »

Lol, the human canon :thumbs: The rollercoaster looks better, great work :D
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by Fiodis »

MetalcoreRancor wrote:
Fiodis wrote:The design doesn't bring to mind a roller coster for me. It looks like it functions like one in the vid, but I always picture something like this. Lots of support beams, gracefully curving track, etc., and a coaster like a chain of carts rather than a boat.

Perhaps this will be somewhat more comfortable..

http://www.xfire.com/video/4da54e//
That looks a lot better, though whatever you're riding appears to be at different heights off the tracks at various points.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)

Post by MetalcoreRancor »

Update:
Shockroom Ride. Meant to disorient you.
http://www.xfire.com/video/4daf1c/


Further updated Rollercoaster, probably the last build change for it.

http://www.xfire.com/video/4dabe4/
Hidden/Spoiler:
Image

Image

Image
I hope this pleases everyone.. it's very painstaking to edit this monstrosity.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)

Post by Cerfon Rournes »

Good work. It looks wayyyyyy better. :wink:
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)

Post by Unlucky13 »

MetalcoreRancor wrote:it's very painstaking to edit this monstrosity.
I wouldn't doubt it. Looks very good can't wait to ride a roller coaster in BF2. :faint:
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)

Post by Fiodis »

Why is the texture so stretched on so many objects? I kind of feel like I'm poking and prodding a bit too much, but still, the question stands. Sorry about it.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)

Post by MetalcoreRancor »

Some progress...

The new (WIP) HUD display.

Going for a theme that unifies with pre-existing styles of the map.
Hidden/Spoiler:
New Health-Ammo pickup

Image

Ammo
Image

Health
Image

Drain (depletes all energy, minimal harm to health)
Image

Poison(harms health over time)
Image

Death(instant kill)
Image


Adrenaline needle(supplies health over 15 seconds and fills energy bar)
Image
Aiming for release before Halloween.

-Edit- I've already changed the hud but feel free to comment and suggest on how to improve it.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 12th)

Post by Fiodis »

Perhaps you could remove the bikini-wearing stick-armed torus-headed...ah, person? It doesn't seem to fit very well, and as a HUD object it doesn't really support the health/stamina bar.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 12th)

Post by MetalcoreRancor »

It was removed.
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