Zombie Apocalypse 2: Deader Than Ever (Upd October 28th pg3)
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)
A better video of the rollercoaster
http://www.xfire.com/video/4d5e44/
Additionally the large structure you see is going to be a large building with multiple layers. Partly, is it's going to serve as a vertical haunted house in a part of it, and placed on top are other buildings that serve as ride stations, etc.
The bottom of it serves as the battle area for zombies v humans. I know the mountain sides look terrible, but I promise this place will look awesome by time the map is released. I will work periodically on this area as it isn't an actual enviroment, and won't update the main topic post with info on it until I feel like It is official. Feel free to submit ideas for rides, additions. I have not finalized what will go in yet, so feedback is appreciated.
http://www.xfire.com/video/4d5e44/
Additionally the large structure you see is going to be a large building with multiple layers. Partly, is it's going to serve as a vertical haunted house in a part of it, and placed on top are other buildings that serve as ride stations, etc.
The bottom of it serves as the battle area for zombies v humans. I know the mountain sides look terrible, but I promise this place will look awesome by time the map is released. I will work periodically on this area as it isn't an actual enviroment, and won't update the main topic post with info on it until I feel like It is official. Feel free to submit ideas for rides, additions. I have not finalized what will go in yet, so feedback is appreciated.
- Cerfon Rournes
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)
Nice animation! I must say however, the textures still look pretty bad..(Stretched/tiled). Maybe you could patch those up abit.
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Noobasaurus
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)
I second this!Cerfon Rournes wrote:Nice animation! I must say however, the textures still look pretty bad..(Stretched/tiled). Maybe you could patch those up abit.
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)
Smallish update: http://www.xfire.com/video/4d6ec3/
A walk-through of a Haunted house attempt of mine. Upon uploading the video was when it dawned on me, I should make it a ride and not a walk through, so it will be similiar to the rollercoaster except slow and with things that will pop out at you, plus more fog and other stuff, will lower the rumble effect to make it bearable.
As for the textures mentioned, do you mean my rollercoaster track textures?
A walk-through of a Haunted house attempt of mine. Upon uploading the video was when it dawned on me, I should make it a ride and not a walk through, so it will be similiar to the rollercoaster except slow and with things that will pop out at you, plus more fog and other stuff, will lower the rumble effect to make it bearable.
As for the textures mentioned, do you mean my rollercoaster track textures?
- Unlucky13
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 9th)
Ya a ride is a must, I can my self getting lost with all that rumbling going on.
Very nice effects btw.
Very nice effects btw.
- Cerfon Rournes
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 8th)
I meant the wall/building/mountain textures. It would not be that bad if the rollercoaster got a new reskin also.MetalcoreRancor wrote:
As for the textures mentioned, do you mean my rollercoaster track textures?
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
Yeah, the mountains are being fixed up, don't you worry 
And now, for some ground breaking video.
Introducing, the Haunted House ride, which follows into the Fighting arena.
http://www.xfire.com/video/4d7b29/
------
New zombie walk/run animations, curteosy of Naru1305
http://www.xfire.com/video/4d8051/
http://www.xfire.com/video/4d8050/
http://www.xfire.com/video/4d8056/
And a wee cute zombie walking around with his friends
http://www.xfire.com/video/4d8028/
And now, for some ground breaking video.
Introducing, the Haunted House ride, which follows into the Fighting arena.
http://www.xfire.com/video/4d7b29/
Hidden/Spoiler:
New zombie walk/run animations, curteosy of Naru1305
http://www.xfire.com/video/4d8051/
http://www.xfire.com/video/4d8050/
http://www.xfire.com/video/4d8056/
And a wee cute zombie walking around with his friends
http://www.xfire.com/video/4d8028/
- RED51
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
Looks nice, Rancor!
- Cerfon Rournes
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
Awesome, nice job Naru/Rancor!
- Fiodis
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
The design doesn't bring to mind a roller coster for me. It looks like it functions like one in the vid, but I always picture something like this. Lots of support beams, gracefully curving track, etc., and a coaster like a chain of carts rather than a boat.
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
Fiodis wrote:The design doesn't bring to mind a roller coster for me. It looks like it functions like one in the vid, but I always picture something like this. Lots of support beams, gracefully curving track, etc., and a coaster like a chain of carts rather than a boat.
Perhaps this will be somewhat more comfortable..
http://www.xfire.com/video/4da54e/
-- Human cannon
http://www.xfire.com/video/4da55c/
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[Padawan]Helkaan
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
Lol, the human canon
The rollercoaster looks better, great work 
- Fiodis
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
That looks a lot better, though whatever you're riding appears to be at different heights off the tracks at various points.MetalcoreRancor wrote:Fiodis wrote:The design doesn't bring to mind a roller coster for me. It looks like it functions like one in the vid, but I always picture something like this. Lots of support beams, gracefully curving track, etc., and a coaster like a chain of carts rather than a boat.
Perhaps this will be somewhat more comfortable..
http://www.xfire.com/video/4da54e//
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 10th)
Update:
Shockroom Ride. Meant to disorient you.
http://www.xfire.com/video/4daf1c/
Further updated Rollercoaster, probably the last build change for it.
http://www.xfire.com/video/4dabe4/
I hope this pleases everyone.. it's very painstaking to edit this monstrosity.
Shockroom Ride. Meant to disorient you.
http://www.xfire.com/video/4daf1c/
Further updated Rollercoaster, probably the last build change for it.
http://www.xfire.com/video/4dabe4/
Hidden/Spoiler:
- Cerfon Rournes
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)
Good work. It looks wayyyyyy better. 
- Unlucky13
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)
I wouldn't doubt it. Looks very good can't wait to ride a roller coaster in BF2.MetalcoreRancor wrote:it's very painstaking to edit this monstrosity.
- Fiodis
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)
Why is the texture so stretched on so many objects? I kind of feel like I'm poking and prodding a bit too much, but still, the question stands. Sorry about it.
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd Sept 14th)
Some progress...
The new (WIP) HUD display.
Going for a theme that unifies with pre-existing styles of the map.
Aiming for release before Halloween.
-Edit- I've already changed the hud but feel free to comment and suggest on how to improve it.
The new (WIP) HUD display.
Going for a theme that unifies with pre-existing styles of the map.
Hidden/Spoiler:
-Edit- I've already changed the hud but feel free to comment and suggest on how to improve it.
- Fiodis
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 12th)
Perhaps you could remove the bikini-wearing stick-armed torus-headed...ah, person? It doesn't seem to fit very well, and as a HUD object it doesn't really support the health/stamina bar.
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MetalcoreRancor
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 12th)
It was removed.












