I didn't know that, so you taught me something new.DarthD.U.C.K. wrote:when i discovered that you could put any odfproperty under the instancepropertytag and they would become editable in ZE and everyone i told it knew that already.
As for the pushable objects, that "unit" I was trying to create in the thread Duck linked to was exactly that - a pushable object (a barrel and a fence, to be precise). I'm not sure if giving them a custom skeleton would fix the collision issues. There's another problem as well; whenever they landed then they would slide along the ground slowly without stopping, at least until they hit something. In the end, I just concluded that it was not really worth it.
I'm not sure if that's possible at all, but as with the pushable boxes themselves, it probably wouldn't be worth the effort. Aside from ironing out all the bugs, you would have to teach the ai how to deal with them.Anakin wrote:for the boxes would be awesome and may impossible if you can throw them to enemies and they will be pushed so they fall and get a bit damage






