yeah it relates back to what i wanted. it helps to have them lined up on the side of a capital ship, so you get guns pounding into them. theyre useful, but i dont know what the priority of the guns targetting them is, if you get me. (if you can set priorities that is)
Im just now learning the basics of campaign lua scripting (reading through the geo1 campaign script as I play the level helps immensly), but if you really wanted you could give the AI goals, and set the weight for each goal at different levels, so the AI would be more likely to target certain objectives than others..
ah i see, sounds like it would work. although on my map ive just finished, sometimes the turrets concentrate on the targets, sometimes they seem to go more for me, even though im miles away (i set the range on the standard ship turrets huge for ship to ship fighting) so i shall try with the goal setting, see if that makes a permenant difference.
great idea, although you wudnt even need to re make an entire odf, say your making a clone war space battle, you can use the republic moncal roundturret for targetting buildings, then use the allied moncal round turret to target vehicles, same with CIS and empire. im sure people wont be so observant to notice a small difference in the turrets when they are flying around blowing the hell out of everything
Yeah. But you'd have to edit the odfs anyways (you couldn't call them outta the base game), so you'd be setting up an edited side anyway, and I would be easier to do it within 1 side, instead of 2..