WIP: Dubrillion: Reconnoissance Beta Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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cloneknight
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Post by cloneknight »

can i Beta Test?
my x fire is cloneknight
(GT)superfobio

Post by (GT)superfobio »

cloneknight wrote:can i Beta Test?
my x fire is cloneknight
Unless they add another spot they have enough sorry
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Post by crazytieguy »

Adreniline wrote:SOLD! To the guy with the tie avatar
Yes! :D I think this will be a very good map...When will you be sending out links?
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Post by minilogoguy18 »

i was dissapointed when i opened this thread, i thought it was gonna look like dubrillion from RS3 but its very far from it. you could make easily make it look the way it should using XSI|Mod Tools since you can use this free version to get static models in game using BConstructor. hopefully you can get this map to look more like the sister planet of destrilion...
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Post by Adreniline »

minilogoguy18, the point of this map is NOT so much to make a dubrillion map, but rather to create a balanced map for CTF.
Protector_Pulch

Post by Protector_Pulch »

These green strains on the red trooper: What are they meant to be ?

And why is there a neutral CP on the first pic ? Isn't this map meant to a CTF-only-map ?
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Post by Karnage »

minilogoguy18 wrote:i was dissapointed when i opened this thread, i thought it was gonna look like dubrillion from RS3 but its very far from it. you could make easily make it look the way it should using XSI|Mod Tools since you can use this free version to get static models in game using BConstructor. hopefully you can get this map to look more like the sister planet of destrilion...
We named it Dubrillion: Reconnoissance because it sound like a good name, not because we wanted it to look like Dubrillion necessarily.
Protector_Pulch wrote:And why is there a neutral CP on the first pic ? Isn't this map meant to a CTF-only-map ?
The central CP is captureable. Because the Units sometimes don't make it all the way across the map. If you capture the CP in the middle it creates not only a bigger battle, but a more likely chance that the unit's will make it across.
Last edited by Karnage on Mon Aug 28, 2006 12:18 am, edited 2 times in total.
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Post by Adreniline »

The green stains were unintended, but provide a unique look for the red team's players, as it provides yet another difference between the blue and red sides.
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Post by Karnage »

Yay! Ok this has taken me a while but I have now gotten each side to work.

Now there are two Republic sides, one red the other blue. And for a different weapons effect, me and Adreniline decided to leave the CIS weapons for the red team.

Screenshots and a Beta soon!
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Post by Adreniline »

most of the weapons are cis, not all of them (example: the emp launcher)
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Post by Karnage »

Ok, i've got some screens uploaded and now are contained in a flash movie (which i've been playing with).

Here's the download link:Dubrillion Flash Movie
Protector_Pulch

Post by Protector_Pulch »

Oh, kewl.
D/loading now.

Any estimated release date yet ?
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Post by Karnage »

Credit for Music in Flash Movie: Mario Paint: Intense Color by sephfire and SGX from OCRemix.
Protector_Pulch wrote:Any estimated release date yet ?
No estimated date for the beta release.
TK-349

Post by TK-349 »

Yes! classic red vs blue multiplayer....
BTW which one of you made the skins?
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Post by Karnage »

I made the blue skins and Adreniline made the red ones.
(GT)superfobio

Post by (GT)superfobio »

looks good so far keep up the good work :calmon:
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Post by Sniper_eye »

@ Karnage: Freely PM me when you are done with a beta...if not, ill wait :)
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Post by Teancum »

I have only one critique --- Kashyyyk objects don't blend well at all with Kamino ones.
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Post by Penguin »

minilogoguy18 wrote:i was dissapointed when i opened this thread, i thought it was gonna look like dubrillion from RS3 but its very far from it. you could make easily make it look the way it should using XSI|Mod Tools since you can use this free version to get static models in game using BConstructor. hopefully you can get this map to look more like the sister planet of destrilion...
Off-topic: whould you mind telling me how you would get models from XSI|mod tools into SWBF II via BConstructor?
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Post by crazytieguy »

Teancum wrote:I have only one critique --- Kashyyyk objects don't blend well at all with Kamino ones.
Looking back, I have to agree. A reskin or new object would be nice.
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