Or better yet, Softimage 2012 if you're a student!ANDEWEGET wrote:Why dont you download 7.5? Its better, newer and still free.
Did you check all the steps in the FAQ I posted?
XSI ZETools
Moderator: Moderators
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: XSI ZETools
- PvtMichaelJCaboose
- Private Second Class
- Posts: 65
- Joined: Tue Nov 08, 2011 5:58 pm
- Contact:
Re: XSI ZETools
The problem is I don't really want to give Autodesk all that info and whatnot. :/
EDIT: Oh, wait, I found the mirror on FileFront. But is that... y'know...legit?
EDIT: Oh, wait, I found the mirror on FileFront. But is that... y'know...legit?
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: XSI ZETools
Why?PvtMichaelJCaboose wrote:The problem is I don't really want to give Autodesk all that info and whatnot. :/
- PvtMichaelJCaboose
- Private Second Class
- Posts: 65
- Joined: Tue Nov 08, 2011 5:58 pm
- Contact:
Re: XSI ZETools
Well, I don't want to be barraged with spam, for one thing...
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: XSI ZETools
You will not. You can choose to subscribe to email updates on their latest awesome products, but that's optional.PvtMichaelJCaboose wrote:Well, I don't want to be barraged with spam, for one thing...
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
Added a prototype for version 0.9.07.02. This should be way faster, would be nice if someone could try it out. Weights arent supported yet though.
I might change the material system for one of the next versions because I found a nice function inside the C++ API which lets me get polygons per material. This could save me a lot of headaches concerning clusters.
EDIT: Ah, forget that. I just noticed that I forgot to register the commands so it cant work. Ill fix this, get weights working and upload a newer version tomorrow/thursday/this weekend.(It might work if you have a 64bit XSI)
Ive registered like, 15+ times already to download the mod tool and I never got a single email. They wont sue you if you put in wrong information either...
I might change the material system for one of the next versions because I found a nice function inside the C++ API which lets me get polygons per material. This could save me a lot of headaches concerning clusters.
EDIT: Ah, forget that. I just noticed that I forgot to register the commands so it cant work. Ill fix this, get weights working and upload a newer version tomorrow/thursday/this weekend.(It might work if you have a 64bit XSI)
Ive registered like, 15+ times already to download the mod tool and I never got a single email. They wont sue you if you put in wrong information either...
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: XSI ZETools
My Autodesk is 32bit, but my computer is 64. Should I download?ANDEWEGET wrote:(It might work if you have a 64bit XSI)
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
So, weights are nearly working(havent tested them yet, will do that tomorrow). As far as I can see its quite a lot faster now. This might require you to install the C++ redistributables(yet another download)though...ANDEWEGET wrote:No, SI 32 wont load any 64 bit .dlls. I have some problems with weights right now so itll take at least 2 days until I can update.
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: XSI ZETools
Awesome! Keep up the great progress ANDE.ANDEWEGET wrote:
So, weights are nearly working(havent tested them yet, will do that tomorrow). As far as I can see its quite a lot faster now.
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
Im trying...
I just noticed that the new export process doesnt seem to like (some) tris very much... When I triangulated, it looked even worse.
On the other hand materials and collision problems seem to work flawlessly. 
I hope that Ill have enough time and inspiration this weekend to get at least this tri problem fixed. It shouldnt be too big a problem but well see...
Developing for C++ is a real hassle... first you have to start either a x32 or x64 XSI(depends on what you want to compile to), then you have to navigate to the Visual Studio directory from a XSI command prompt and launch it from there so its able to set up all the environment variables.
And for every change I make to the code I have to unload the plugin from XSI, then recompile, find the .dll, copy it to the XSI directory and then load from XSI... But the result is (in this case) worth it. For <10k poly models it shouldnt take more than 2 seconds on a decent machine(unless those polies are divided into loads of objects/or you have very many [unused] materials).
I just noticed that the new export process doesnt seem to like (some) tris very much... When I triangulated, it looked even worse.
Hidden/Spoiler:
I hope that Ill have enough time and inspiration this weekend to get at least this tri problem fixed. It shouldnt be too big a problem but well see...
Developing for C++ is a real hassle... first you have to start either a x32 or x64 XSI(depends on what you want to compile to), then you have to navigate to the Visual Studio directory from a XSI command prompt and launch it from there so its able to set up all the environment variables.
And for every change I make to the code I have to unload the plugin from XSI, then recompile, find the .dll, copy it to the XSI directory and then load from XSI... But the result is (in this case) worth it. For <10k poly models it shouldnt take more than 2 seconds on a decent machine(unless those polies are divided into loads of objects/or you have very many [unused] materials).
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
MSH Export not working
i might be doing this wrong but whenever i try the msh export it says it cant find
MSHLogic.py in softimage_7.5/xsizetools/resources/logic
and the export dosen't work
any ideas on what i'm doing/did wrong?
thanks in advance
MSHLogic.py in softimage_7.5/xsizetools/resources/logic
and the export dosen't work
any ideas on what i'm doing/did wrong?
thanks in advance
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
It says that it cant find the file MSHLogic.py, so maybe check if it exists(most likely at: C:\\Users\\Autodesk\\Mod_Tool_7.5\\Addons\\XSIZETools\\Resources\\Logic\\). If it doesnt, install/unpack it again(the XSIZETools folder has to go in Mod_Tool_7.5\\Addons\\). If it does exist there might be some problem with file-access rights or something similar. This file is the main part of the plugin inside XSI, except the UI. If it cant find the logic file the UI will still show but nothing will happen if you press export(or any button).
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: XSI ZETools
yeah it's in the folder ... mabye try running it as administratorANDEWEGET wrote:It says that it cant find the file MSHLogic.py, so maybe check if it exists(most likely at: C:\\Users\\Autodesk\\Mod_Tool_7.5\\Addons\\XSIZETools\\Resources\\Logic\\). If it doesnt, install/unpack it again(the XSIZETools folder has to go in Mod_Tool_7.5\\Addons\\). If it does exist there might be some problem with file-access rights or something similar. This file is the main part of the plugin inside XSI, except the UI. If it cant find the logic file the UI will still show but nothing will happen if you press export(or any button).
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
Which os are you on?
Check if the XSIZETools folder in the right addon folder(current user).
Look at the path the error gave you and check if the file is at exact the same location.
Maybe make a screenshot of the error message/copy and paste the complete error message so I can take a closer look.
You cant run the plugin as Administrator, you can try to run Mod Tool as Administrator but if the ZE Tools menu appears it shouldnt make a difference.
Check if the XSIZETools folder in the right addon folder(current user).
Look at the path the error gave you and check if the file is at exact the same location.
Maybe make a screenshot of the error message/copy and paste the complete error message so I can take a closer look.
You cant run the plugin as Administrator, you can try to run Mod Tool as Administrator but if the ZE Tools menu appears it shouldnt make a difference.
- PvtMichaelJCaboose
- Private Second Class
- Posts: 65
- Joined: Tue Nov 08, 2011 5:58 pm
- Contact:
Re: XSI ZETools
So I finally got around to downloading 7.5 thru a download mirror, and then I installed the ZETools. But whaddya know, the ZETools tab doesn't appear. When I I try to reinstall, it says I already installed it. 
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: XSI ZETools
yeah it put it in the Program files folder instead of the user folder that fixed it, thanks for your helpANDEWEGET wrote:Which os are you on?
Check if the XSIZETools folder in the right addon folder(current user).
Look at the path the error gave you and check if the file is at exact the same location.
Maybe make a screenshot of the error message/copy and paste the complete error message so I can take a closer look.
You cant run the plugin as Administrator, you can try to run Mod Tool as Administrator but if the ZE Tools menu appears it shouldnt make a difference.
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
Time for an update, main geometry and uvs definitely work. Vertex colors most likely work. Weights will follow soon(hopefully).ANDEWEGET wrote:@acryptozoo: Nice.
@PvtMichaelJCaboose:
This sounds like you installed the old .xsiaddon? If thats true, please download one of the newer versions(not the prototype) and install it(FAQ).
To see if it works(just doesnt appear), you could try this(first entry in the FAQ).
Hidden/Spoiler:
BTW, right now this project consists of about 3400 lines of code( - nearly identical code for 32/64bit C++ plugin, - guessed lines of comments).
Last edited by ANDEWEGET on Fri Feb 10, 2012 3:28 pm, edited 1 time in total.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: XSI ZETools
3400, nice stuff. Quite the accomplishment. 
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: XSI ZETools
I agree with WULF, excellent work.
Question, I'm having a hard time getting more than one material on my model. Could you post a quick tutorial on adding more than one texture?
Question, I'm having a hard time getting more than one material on my model. Could you post a quick tutorial on adding more than one texture?
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: XSI ZETools
Thats not possible yet. Thats next on my todo list with adding weight support again.
Is the new version working well?
Is the new version working well?

