All-Purpose Request Thread (Take 3)

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genaral_mitch
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Re: All-Purpose Request Thread (Take 3)

Post by genaral_mitch »

I probably could, though it won't be an era mod.
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Re: All-Purpose Request Thread (Take 3)

Post by LordTurgon »

Ok, that's actually what I wanted, Thanks!
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Re: All-Purpose Request Thread (Take 3)

Post by genaral_mitch »

Thank you, I need something to do.
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Re: All-Purpose Request Thread (Take 3)

Post by TGB »

hi i was wondering if there are any vehicles out with fixed fire points? i dont like it how the tie interceptor doesnt have any chin guns. and the vulture droid doesnt have the torpedoes where they are in the movies and in all the books(cross section ones).
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Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

can someone make a T-series tactical droid http://starwars.wikia.com/wiki/Tactical_droid it would be really helpfull
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Re: All-Purpose Request Thread (Take 3)

Post by sampip »

I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
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Re: All-Purpose Request Thread (Take 3)

Post by wishihadaname »

Does anyone here have a consular class corvette model or would be willing to make one?
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Re: All-Purpose Request Thread (Take 3)

Post by Super_Clone »

Will someone please remove the top fin of Deviss' HD ep3 trooper, and in a seperate model, replace the clone knee pads with stormie knee pads
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Re: All-Purpose Request Thread (Take 3)

Post by sampip »

wishihadaname wrote:Does anyone here have a consular class corvette model or would be willing to make one?
ForceMaster made one (it can be found in the 3D Modelling Model Showcase thread) although I'm not sure he'd be willing to release them until he's used them first. I think that is the model you mean?
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

many time without request :P , but well always i need a bit of help no xD?
just i need anyone with Unwrap Software for import 2 original models from BF2 and convert them to xsi or emdl ( for no loose cloth, envelope etc) for me :) if anyone can please PM me

thanks in advance
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

Could someone with it re-upload miniloguy's (may have got his name wrong :S) animation for flyers tutorial?

The link is fixed -Staff
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
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Re: All-Purpose Request Thread (Take 3)

Post by Master_Ben »

RED51 wrote:Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
Why not just do it yourself? It's fairly easy.
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Master_Ben wrote:
RED51 wrote:Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
Why not just do it yourself? It's fairly easy.
maybe he need anyone with unwrap for keep envelope etc :wink:
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

sampip wrote:I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
MandeRek's, entirely his choice as to whether it gets released or not (i'm guessing probably not.....). I'm neutral on the subject since it ain't mine.


@Ace: thanks for tut. :)



EDIT:

Would someone with 4.1-5.11 XSI be able to set up this turret properly (ie with collisions and so forth):
Hidden/Spoiler:
Image
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Re: All-Purpose Request Thread (Take 3)

Post by Master_Ben »

Deviss wrote:
Master_Ben wrote:
RED51 wrote:Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
Why not just do it yourself? It's fairly easy.
maybe he need anyone with unwrap for keep envelope etc :wink:
I assumed not, because you can't keep enveloping and the like in sketchup.
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Skyhammer_216 wrote:
sampip wrote:I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
MandeRek's, entirely his choice as to whether it gets released or not (i'm guessing probably not.....). I'm neutral on the subject since it ain't mine.


@Ace: thanks for tut. :)



EDIT:

Would someone with 4.1-5.11 XSI be able to set up this turret properly (ie with collisions and so forth):
Hidden/Spoiler:
Image
i believe that is setting right, i can export it ;)
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

Deviss wrote:
Skyhammer_216 wrote:
sampip wrote:I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
MandeRek's, entirely his choice as to whether it gets released or not (i'm guessing probably not.....). I'm neutral on the subject since it ain't mine.


@Ace: thanks for tut. :)



EDIT:

Would someone with 4.1-5.11 XSI be able to set up this turret properly (ie with collisions and so forth):
Hidden/Spoiler:
Image
i believe that is setting right, i can export it ;)

okay but it has to have collision primitives.
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

I guess I need the clone trooper in XSI format. I can't do it since the XSI modtools are unable to import mesh files.
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Re: All-Purpose Request Thread (Take 3)

Post by Xavious »

RED51 wrote:I guess I need the clone trooper in XSI format. I can't do it since the XSI modtools are unable to import mesh files.
Fairly sure you could import it using the Mesh Tool.

http://www.gametoast.com/forums/viewtop ... 64&t=14857
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