COMBO Questions

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Underlord
Private Recruit
Posts: 27
Joined: Fri Jan 27, 2012 1:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 TQIT
xbox live or psn: No gamertag set

COMBO Questions

Post by Underlord »

I FINALLY got differnet animations to work, but now I have have 2 questions
1. What makes 2 .combo files for different jedi different from each other
2. How do I mix and match animations. For example How do I change someones jump attack and dash attack?
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: COMBO Questions

Post by Noobasaurus »

Underlord wrote:1. What makes 2 .combo files for different jedi different from each other
Some have secret moves played, such as Maul's combo, or Mace Windu's, he has an effect for the downattack.
Underlord wrote:2. How do I mix and match animations. For example How do I change someones jump attack and dash attack?
Get the SoldierAnimationBank from the assets' animations folder and stick it in your own. Then copy one of the folders in there and rename it to something. Rename all the attacks (the first part, like if it was aayla you rename it blah...like blah_sabre_sprint_full). Then take different animations from each of the folders and mix and match them, but don't forget to rename them to what you named your folder! Now, once you're done, go into just the Animations folder (data_ABC/Animations) and right click on munge and edit it. Delete everything BUT the human_BLAH lines at the beginning. Then copy one of those lines, paste it, and replace the human_BLAH with your own combo's name. Now go back into your custom combo folder and edit the munge in there. Set the path to somewhere good. Now go back into data_abc/Animations and double click the munge. BAMMO! Your new animations should appear in the path you have chosen. Now all you have to do is get a melee person with a combo and change their AnimationName to what you named yours! If you did everything right it should work!
Underlord
Private Recruit
Posts: 27
Joined: Fri Jan 27, 2012 1:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 TQIT
xbox live or psn: No gamertag set

Re: COMBO Questions

Post by Underlord »

Okay, I did what you said, but I'm having a problem loading my custom unit. Instead of my unit there, it will be the hero I have(changed it to obiwan to see if it would be fixed). The AI can spawn as my unit, and appear to use the custom animations. How do I fix it so I can spawn as the unit? nvm fixed it. Moved the AddUnitClass to before the SetHeroClass.
Post Reply