Battle Arena 2.0

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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CaptainOrdo
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Re: Battle Arena 2.0

Post by CaptainOrdo »

O o
/¯/___________________________ _ __/
ima firin ma lazer!!! blaaaaaarhhhh!
\_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯¯\

On-Topic (But useless :spam: ) i'm really excited for this map and keep up the good work

On-Topic and useful i seem to remember there being explosive barrels in some other maps but they escape my thoughts right now
Last edited by CaptainOrdo on Mon Mar 16, 2009 6:17 pm, edited 1 time in total.
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Fluffy_the_ic
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Re: Battle Arena 2.0

Post by Fluffy_the_ic »

Lemme guess-You want a mega-laser gun, and that wasn't just :spam: ?
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Re: Battle Arena 2.0

Post by CaptainOrdo »

i guess but i was soo excited to do that i forgot to say my thoughts on it. LOL
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Fiodis
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Re: Battle Arena 2.0

Post by Fiodis »

@ Skyhammer - That water course idea was just there because Race Mode seems to be popular, and I think it'd be nice if you included a small, low-key track in here. True, BF2 controls and movement is the same on water as well as land, but you gotta admit water adds something to the effect. Would an open-air watercourse be possible?
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Re: Battle Arena 2.0

Post by 666rulerofclones »

RepSharpshooter wrote:A training mode is intriguing, I have to figure out what exactly that would be though. That may fall into the category of Wave mode though.

I hope I am not disappointing anyone, but when I say RvB I dont mean halo, but these guys:
Hidden/Spoiler:
Image
Image
Arenas:
1 - Original Battle Arena
2 - Indoor Battle Arena 2.0
3 - Circular Wave Mode Arena

Modes:
  • Conquest - Arena 2
    • c - CW - Conquest Mode
    • g - GCW - Conquest Mode
    • r - RVB - Conquest Mode
  • 1 Flag CTF - Arena 2
    • c - CW - Clan Mode
    • g - GCW - Clan Mode
    • r - RVB - Clan Mode
  • 2 Flag CTF - Arena 1 or 2?
    • c - CW - 2ctf
    • g - GCW - 2ctf
    • r - RVB - 2ctf
  • Assault - Arena 2+3
    • c - Hero Assault (Wave mode?)
    • g - Hero Assault (Clan Mode?)
    • r - ?
  • Hunt - Arena 3
    • c - CW - Wave Mode
    • g - GCW - Wave Mode
    • r - RVB - Wave Mode
More ideas:
-Bringing conquest back into the mix, into arena 2. With a new layout.
-Hamster tube layout in the clan mode, with refracted glass (like in Rhen Var's tunnels)
-Bringing spectators back, they can enjoy 100% seclusion in the new 2.0 Arena, along with the camera system, lounge, tv, bar, party games, etc.
-Spectators = local side. They will spawn in the stands to cheer you on.
-Spectator weapon = cheer, switch between things to say lol. Ill make sure to add an overheat value to dissuade spammers. They will also have a "use" weapon to open doors and flip panels.
Sweet. Again, this looks ALOT better than 1.0 and 1.0 was GREAT!
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Re: Battle Arena 2.0

Post by Fluffy_the_ic »

BTW, Rep, by training mode, I meant things like moving targets that give more points the more they're hit, as well as "training holograms" which I guess could be an AI ambush that happens more than once (if possible) that spawns holographics enemies of some kind that come at you, but can not kill you, just knock you around.
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Re: Battle Arena 2.0

Post by Fiodis »

Fluffy_the_ic wrote:AI ambush that happens more than once (if possible)
Maybe create spawn paths for a local team, then place their CP in an unreachable place? Then, when the player enters a region or flips a switch or whatever, you use SetProperty to set the CP's spawn path as the one in the training area? And switch it back out when a timer runs out?
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Re: Battle Arena 2.0

Post by Grev »

How about for wave, you make one region in the middle with some cover, and you can't leave the region or you die (sort of like the KING regions in HALO) and wave after wave attack you and get stronger and closer.
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Re: Battle Arena 2.0

Post by RepSharpshooter »

Fluffy_the_ic wrote:BTW, Rep, by training mode, I meant things like moving targets that give more points the more they're hit, as well as "training holograms" which I guess could be an AI ambush that happens more than once (if possible) that spawns holographics enemies of some kind that come at you, but can not kill you, just knock you around.
I think I'll incorporate this into a training area on one side of the arena. Thanks for the ideas. :)
Grev wrote:How about for wave, you make one region in the middle with some cover, and you can't leave the region or you die (sort of like the KING regions in HALO) and wave after wave attack you and get stronger and closer.
That's sorta what I have, minus the middle region. I'm not sure if it's necessary, but it sure would keep gameplay oriented on the center.

EDIT: I also got an idea, the battle system only with dogfighters outside. I know some people that like to duel in space but there's really no good way to go one on one. Also outside may be a swoop track/tanks. I'm not sure if I will have time to develop these ideas, but they sound cool.
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Re: Battle Arena 2.0

Post by Null_1138 »

RepSharpshooter wrote:
Fluffy_the_ic wrote:BTW, Rep, by training mode, I meant things like moving targets that give more points the more they're hit, as well as "training holograms" which I guess could be an AI ambush that happens more than once (if possible) that spawns holographics enemies of some kind that come at you, but can not kill you, just knock you around.
I think I'll incorporate this into a training area on one side of the arena. Thanks for the ideas. :)
Grev wrote:How about for wave, you make one region in the middle with some cover, and you can't leave the region or you die (sort of like the KING regions in HALO) and wave after wave attack you and get stronger and closer.
That's sorta what I have, minus the middle region. I'm not sure if it's necessary, but it sure would keep gameplay oriented on the center.

EDIT: I also got an idea, the battle system only with dogfighters outside. I know some people that like to duel in space but there's really no good way to go one on one. Also outside may be a swoop track/tanks. I'm not sure if I will have time to develop these ideas, but they sound cool.
You probably won't be able to do a dogfight match in Battle Arena. You could make a Space Dueling Arena, in a space map, with just about the same features as here. You could even go 2 on 2, then as well. The race track should be fairly easy to throw together on the outside of the arena.
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Re: Battle Arena 2.0

Post by Fluffy_the_ic »

No prob. :) Besides, it shouldn't be that hard if someon can make a terrible mod for KotOR II that the only good part is that. Also, if you need it, I could model teh swoop track.
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Re: Battle Arena 2.0

Post by RepSharpshooter »

Hmm I always wanted to make some kind of space dueling arena with like actual obstacles to fly around, in some kind of 3d environment. It seems that would be better suited to a completely different map.

I think I'll just stick to a swoop track, if anything, for this map. Probably doesn't even need LUA. First one across the finish line after 3 laps wins (or whatever you make the rules).
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Re: Battle Arena 2.0

Post by obiboba3po »

RepSharpshooter wrote:Hmm I always wanted to make some kind of space dueling arena with like actual obstacles to fly around, in some kind of 3d environment. It seems that would be better suited to a completely different map.

I think I'll just stick to a swoop track, if anything, for this map. Probably doesn't even need LUA. First one across the finish line after 3 laps wins (or whatever you make the rules).
:D reminds me of ENder's game. man that was a good book.
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Re: Battle Arena 2.0

Post by Ping »

While the swoop bikes do sound good, podracers sound alot better in my opinion, but since it's your map, Rep, you do what you think is best :D
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Re: Battle Arena 2.0

Post by Grev »

Sure you could make an outside space duel area+ track. Make a track enclosed in a bubble like structure (like Mav's Aquilarus [spelling?]) and have a first floor hangar that could have vehicles for that leading out.

For space, make a second floor leading to outdoor hangars and make an open space area. Also, to add the air to space combat we so wanted in SWBF3, just make a thick fog/ cloud layer and use an OnEnterRegion and change the sky to a night sky while you fly through the fog.
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Re: Battle Arena 2.0

Post by RepSharpshooter »

Image

New graphics, website is under development too.

I'm thinking the space combat is a little too much for one map, perhaps another one completely dedicated to that task.

Still waiting for more free time and my 3ds Max license, probably won't get much work done in a few months. Till then, thanks for your ideas, I hope to shape this map into what the people really want from swbf2. (and this idea planning is very important).
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Re: Battle Arena 2.0

Post by Null_1138 »

That graphic rocks. What did you make it with?
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Re: Battle Arena 2.0

Post by RepSharpshooter »

I made it with Inkscape actually. It's an SVG program.
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Re: Battle Arena 2.0

Post by epm01 »

Look like your making good progress on the mod, I generally check on Gametoast often but I check on BA2 almost every day. Its being put together to create something alot more amazing than the original, I love the new graphics!
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Re: Battle Arena 2.0

Post by hunting shadow »

First I want to say to this map: Kandosii'la bora! (For all aruetiise: amazing Job)
Seond thing is, that i looked on your list with modes and i noticed the questionmark behind "r assault". Does that mean that u are thinking about what to it? If yes i've got an idea for u: What about making it a "pro-mode", where everyone is just armed with a pistol and a knife. Maybe it would be very interesting to see who has got enough skill to kill someone just with this weapons. Would be something for the skilled people. Every thing else could be like normal heroassault. And it would fit in the arena with the many walls shown on page 8. Maybe you can do something with this idea.

Off topic:Does anybody know what "work" means in Mando'a?
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