BFront2.log:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(539)
Prop "yav_prop_leaftree" geometry "yav_prop_leaftree1" not foundModerator: Moderators

Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(539)
Prop "yav_prop_leaftree" geometry "yav_prop_leaftree1" not found

What kinda noob do you think i am?Master_Ben wrote:Just to make sure...
The msh file is called Yav_prop_leaftree1?



LolMandeRek wrote:What kinda noob do you think i am?![]()


Fiodis wrote:Did you modify it's odf in any way?
MandeRek in First Post wrote: this is straight from the yav assets

Search didn't help me here! Xavious?! Ideas?Taivyx wrote:Oooh, I remember something like this happening to me a while ago, Xavious posted a fix, it was something that was wrong with the odf, I'm not sure.


That problem was with the Endor tree clump with a bad model reference. I just checked over my shipped files for Yavin and found no similar problems with the Yavin trees.MandeRek wrote:Search didn't help me here! Xavious?! Ideas?Taivyx wrote:Oooh, I remember something like this happening to me a while ago, Xavious posted a fix, it was something that was wrong with the odf, I'm not sure.

It is just in the msh folder, so i don't see your point. Making a custom tree model now; I'll let you know if that works!Grev wrote:I can't be sure, but I had this on my first Clone Remnant Project. Search in your entire stock assets folder for it because it may actually be in another folder. I actually think I've seen it in the naboo assets folder.


I checked in the munged/pc folder, and there were no single .model files. Next, i made a new map, munged all props i was 'missing' and copied those .model and .req files from the new munged/pc to the one from this map. I munged, and voila! It works!RepSharpshooter wrote:Check and see if the munged msh is in your build folder (with the same name, but .modl extension).
Msh's sometimes munge funny, looking into the msh file for leaftree1, it may have some srewy modl chunk names. (oddly enough, I have had problems with these MODL names, even though you would think it would not affect anything).
EDIT: also make sure that the file has a considerable size. (not just 1kb).