Ambient Music won't Munge in BFBuilder

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Ambient Music won't Munge in BFBuilder

Post by computergeek »

I'm not sure if this should go in the BF1 forum, but it's for BF2 so I guess it's ok where it is
I followed Mav's tut on adding ambient music
I have my music files ready (.wav, 352 kbps, PCM, mono, 22 kHz, and 16 bit)
I put them in the Streams folder in EFX
They are named Music1, Music2, Music3, and victory
When I munged them in BFBuilder I get this as my munge log
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file Streams\music1.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 18 and 19 reference the same source file Streams\victory.wav. rep_kam_amb_victory will alias cis_kam_amb_victory
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 18 and 19 reference the same source file Streams\victory.wav. rep_kam_amb_victory will alias cis_kam_amb_victory
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\music1.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\SFX\sfxcw_music.stm
Does this always happen or did I do something wrong
Could someone please help me?
Pretty please? With sugar on top?
Jaspo
Command Sergeant Major
Command Sergeant Major
Posts: 282
Joined: Sun Mar 01, 2009 4:34 am
Projects :: AotC DoW+++Boonta Eve Classic
Games I'm Playing :: WoT MBWBVC Robocraft
xbox live or psn: No gamertag set
Contact:

Re: Ambient Music won't Munge in BFBuilder

Post by Jaspo »

did you put that new .bat file in? (available at the bottom of the tut)

I got it to munge but my music still doesn't work...
Post Reply