XSI - Fixing the XYZ plane [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Marth8880
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XSI - Fixing the XYZ plane [Solved]

Post by Marth8880 »

So I started my model off as a cylinder, but I rotated it -90 degrees along the X-axis and 157.5 degrees along the Z-axis so the cylinder's Z-faces would be the shape of a stop sign. I need to scale my model so it looks thinner along the Z-axis, but the scale tool's XYZ plane stuck with the rotations of the cylinder so scaling it on the X- and Z-axis shears it. How would I change the scale tool's XYZ plane to match the landscape's normal XYZ plane?
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Last edited by Marth8880 on Sun Jul 03, 2011 8:33 pm, edited 1 time in total.
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Snork
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Re: XSI - Fixing the XYZ plane

Post by Snork »

Freezing transforms would work I think
Marth8880
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Projects :: DI2 + Psychosis
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Re: XSI - Fixing the XYZ plane

Post by Marth8880 »

Snork wrote:Freezing transforms would work I think
It worked! Thank you very much!
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