SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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trainmaster611
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Re: Model Showcase Thread v3.0

Post by trainmaster611 »

Very nice Taivyx. The texture is better. If I may recommend something, it would be that you change the large grid over the upper window. It seems to ruin the sense of scale of the building. I would either remove it and put a net of window frames like you did on the others or chop the window up into multiple windows and resize the grid to fit each of them.
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Re: Model Showcase Thread v3.0

Post by VF501 »

That texture is a vast improvement, my only nitpick though, is the top floor windows on both sides. They look to be the same size, but they're not level with each other so it looks weird architecturally. Overall though, its a very nice building.


The Republic Commando is UVed and Weighted with ShadowVolume, just have to redo parts of the 1024x512 texture, to be more accurate and fit the model better. I should have the RC released within 1-3 days, depending on how things go (with life, other projects etc).

Then I'll work on Delta Squad Variations, but I wont do Delta Skins, just Standard White/Black. I'm not too good at Texture making. The Download will include the Skin in .psd form though, with a UV template overlay and labels (which will take some time :P). But I still suggest using the Mesh Viewer to check your skins.

EDIT
Heh, I think the pack might be too big, or the shoulders too small.
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Aman/Pinguin
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Re: Model Showcase Thread v3.0

Post by Aman/Pinguin »

Impressive work, the backpack looks a bit...low poly? Try putting more details into it.
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Re: Model Showcase Thread v3.0

Post by fai222 »

:runaway: That rocks! :music:
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Ok, this is mah idea of it:
1: Awesome.
2: Backpack seems kinda low-poly and stretched textured, as well as large.
3: Body seems a little small, the commandos are still quite bulkier than normal clones, but I don't really see a difference there.
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Re: Model Showcase Thread v3.0

Post by Tygr »

VF501 wrote:
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:bowdown:

I can't wait! That's awesome!
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Re: Model Showcase Thread v3.0

Post by VF501 »

Thompson M1928A1 Sub Machine Gun
1 Hr 30 Min of work.
1276 Tris

If anybody wants it, I'll release it in .obj format. I don't have time to UV and texture it, other projects first, just made this as a break from looking at the same stuff over and over.

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Re: Model Showcase Thread v3.0

Post by redgroupclan »

sweet
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Re: Model Showcase Thread v3.0

Post by fai222 »

redgroupclan wrote:sweet
I agree. :eek:
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Awsome Thompson :bowdown: !!! I was planning on making one myself for the WWII project, but that could save me some time :P . All I would have to do is skin it....
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Re: Model Showcase Thread v3.0

Post by VF501 »

jedi_pilot wrote:Awsome Thompson :bowdown: !!! I was planning on making one myself for the WWII project, but that could save me some time :P . All I would have to do is skin it....
Check the Released Assets Thread, I have a link for it up.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Thank you very much :) .
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

A little sneak peak from an upcomming project...
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Note that it is inspired by a droid in the Star Wars universe, but it's not entirely accurate, so if you want to complain about the accuracy, go somewhere else. :music:

Also, far from my best texture. But hey, rush-jobs are rush-jobs after all, eh?
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

VF501 wrote:Thompson M1928A1 Sub Machine Gun
1 Hr 30 Min of work.
1276 Tris

If anybody wants it, I'll release it in .obj format. I don't have time to UV and texture it, other projects first, just made this as a break from looking at the same stuff over and over.
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May I use that for the World War 2 project please? :bowdown: Looks awsome!!! :thumbs:
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Re: Model Showcase Thread v3.0

Post by VF501 »

Browning Automatic Rifle M1918A2 30 Cal, 20 Round Box Magazine
1 Hour 45 Min Work
1732 Tris

Left Hand Side detail is Low, because that's how the BAR is, right hand side has the Brass Ejection Port.
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Check Released Assets Forum for .obj Filefront Link

You can use any of the models I release in this manner for any project provided, you Texture it and set it up for the game yourself (don't ask me I don't have the time, just doing the model itself for fun), and you credit me for the Base Mesh, with this in mind you can also edit the model, but don't pass it off as entirely your work.
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

cool! :P
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

WOW!!!you should really join a certain WWII project(hint, hint :wink: ). That gun is AWSOME!!!!
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Re: Model Showcase Thread v3.0

Post by Tygr »

YouJediJunkie wrote:A little sneak peak from an upcomming project...
Hidden/Spoiler:
Image
Note that it is inspired by a droid in the Star Wars universe, but it's not entirely accurate, so if you want to complain about the accuracy, go somewhere else. :music:

Also, far from my best texture. But hey, rush-jobs are rush-jobs after all, eh?
I like it!



BTW VF501, when are you going to release your clone commando? I'm looking forward to using it!
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Well it's been a long time since I've posted any "real" work in the XSI. But, I plan on being alot more frequent

In any case here is some work I have finally finished texturing :)
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wirframe
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If you haven't already guessed, It's an M1 garand. The standard issue Rifle for the US during WWII, and Korea :yes: .


pictures aren't the best, but I'm tired and I don't feel like uploading new ones :sleep: ...
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Re: Model Showcase Thread v3.0

Post by Silas »

in simple terms: me likee. A lot :) . How long roughly did it take you to make that?
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