Invisible CPs
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JediJalepinio
- Private Recruit
- Posts: 26
- Joined: Tue Feb 24, 2009 4:50 pm
Invisible CPs
How can I make a CP that is invisible on the map, still capturable, and is not required to win a standard conquest game. I'm trying to make a CP similar to the one in Dann Boeing's mod map "Battle of the Titans" if you know what I'm talking about.
- vampire_lord
- Rebel Sergeant

- Posts: 216
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Re: Invisible CPs
Assign a capture region for it... you can even put the CP outside of the boundary or underground to have it as reference.
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Invisible CPs
Also don't reference this CP in your .lua(s) this way it won't need to be captured to start the countdown timer.
