Will the map not finish munging if there are too much files?
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- Gametoast Staff

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Will the map not finish munging if there are too much files?
I personally, putted a LOT of vehicles onto my map *hint i have like 35 aats on CIS hint* and *19 attes* just because there are too much vehicles, will the whole map crash before you can start/ load the 20 seconds vicotry thing...
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Leviathan
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RE: Will the map not finish munging if there are too much fi
Did you declare your vehicles' model in all your *.LUA files ? ("cis_hover_aat", "rep_walk_atte", etc...)
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Chamboozer
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RE: Will the map not finish munging if there are too much fi
that is way way way WAY WAY too many.19 attes
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Leviathan
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RE: Will the map not finish munging if there are too much fi
Do you know what's walker vehicles' limit number ?that is way way way WAY WAY too many.19 attes
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