The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

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plokoon761
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by plokoon761 »

wow, i want that game so bad, i hope i can get it 2morrow. i wanna play saleucami so bad, is that a good level?
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Fusion »

Small, but a great city battle.

Space Coruscant however, I'm disappointed. It's a perfect map, great space platform in the middle, but it looks more like Space Mygeeto, not Space Coruscant ;)
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by squipple »

Likes:
  • Named command posts!!
    Weapon/character customization is nice
    There's actually online play...and it works pretty decent. I die a LOT more though :wink:
    Suulist and Korriban maps are nice!
Dislikes:
  • Tattooine looks bare as do many of the maps.
    Rockets look downright hilarious.
    jumping is kinda 'floaty', rolling is ROFL.
    Boz Pity and Ord Mantell maps are pretty ho-hum.
One thing had me wondering when playing this, many of the locations that were the same as SWBF2 are slightly modified versions of the exact same maps. Space is almost identical, and several others are much the same too (Mustafar, Mtgeeto and others) Strange that Rebellion wouldn't recreate new maps instead of basing them on the ones Pandemic made.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Fusion »

Likes-
Jetpacks last longer
Explosive Blaster Pistol (Handheld AT-AT FTW!)
All of the new maps
Galactic Conquest (*Transports 80 troops on a giant TIE Fighter*)
Fisto's Charge/Kick attack
The fact that cp3 was blown up on Mygeeto
Space. Trust me, it's 400% better.

Dislikes-
Coruscant= Mygeeto/the Moon?
The Jedi. Seriously, they're really underpowered if you don't use Saber Throw
The fact that they were making Boba a truly evil guy, and then ditched him completely.
Not being able to use whatever head you want (of the 9) on each body model.

Recommend buying it, in fact, I order you all to buy it :P
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by plokoon761 »

ya, im totally buyin it. is the endor any better? cause i thought the bf2 1 was boring. also, what is space like? how is it different, all ive heard about was the astroid bases and the new lock on thingy.


:plokoon: <(im totally usin that every post lol)
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by yodaminch »

Well finished the campaign. Was fairly quick for me (probably because i used the personal shield so much)

Definately no sign of leia, aayla or anakin.

Luke is on Hoth but it's ROTJ greensabered luke
Heroes:

Rebels:
Han, Chewie, Ben Kenobi, Ackbar

Empire:
Boba Fett, IG-88, Vader, Palpatine

Republic:
Yoda, Mace, Kit Fisto, Episode 2 Obi-Wan

CIS:

Dooku, Grievous, Asajj Ventress, Jango


So it looks like each faction has four heroes spread throughout the maps.

Space I like far more than Battlefront 2. Autopilot is quite good.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Xavious »

Auto pilot is awesome. And that dogfight with Boba Fett in the campaign mission was cool too.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Caleb1117 »

Xavious wrote:Auto pilot is awesome. And that dogfight with Boba Fett in the campaign mission was cool too.
Auto pilot? whats that do?
Perhaps equvilent to PilotType = Self?
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Fusion »

Makes it so your ship flies itself when dogfighting/locked on.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by plokoon761 »

wow thats cool, cant wait to play it! im gonna mod the crap out of it lol.....well if i can, i hope they make a custom firmware for it. anyway, what is its firmware?



:plokoon:
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by MandalorianGuard »

I heard a rumor that Rebel Renegade is supposedly the beta version of BF3. I'd have to agree since all of the factions have the exact same animations during gameplay. Plus, if you look close at some of the droids, they're hold certain weapons with only one hand as if they were pretending to hold them with two hands. One obvious example would be the super magnaguard, who hold incinerators with one hand and the second hand is holding thin air. Another example that may support the rumor would be, that when in a vehicle with multiple positions, the vehicle can only support one person. Another way to tell that it could be a beta BF3 is the intelligence of the AI and the ridiculously slow fire rates of weapons which seems like the time increased throughout the entire series. Also, the removal of any form of taking cover such as crouching and crawling(crouching was an option in BF2 for PSP but, it was a hidden control that can be accessed by setting controls to advanced and holding the L and R and slightly moving the analog pad). Although it seems like a a lot of the gameplay seems more like a spin off of the Halo gameplay. Here's a list of examples:

-customizing your character with colors, emblems, weapons, and decorative details for your character (which appears in Halo 3)

-being able to only navigate certain vehicles while the computer or online players operate the weaponry (which has been in every part of the Halo series except Halo Wars)

-the shrine in the Empire area of the Yavin IV ground map has a striking resemblance to one of the structures in the Halo 3 teaser

-certain units in the game mostly certain heroes and enemy droids on elite difficulty mode can choose to dual wield or not to. I discovered this by closely examining the droids when I was playing on Mygeeto (first introduced in Halo2 and continued in Halo 3)

-the underground part of the Saleucami map has a striking resemblance to the Silent Cartographer level in the first Halo

-the orbital strike weapon seems to operate like the Spartan Laser which includes charging before causing major damage to the target and one shot per round.

-the option of having a personal shield which seems like a mobile version of the deployable shield (but I could be wrong since the droideka was removed from the game)

-the unusual amount of time it takes to complete a jump (it seemed like that throughout the Halo series)

-the grenade launcher works similar to the Brute grenade launcher
Last edited by MandalorianGuard on Thu Nov 29, 2007 8:39 pm, edited 1 time in total.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Teancum »

Wow, that orange is hard to read dude. My eyes hurt after reading two lines. I'd use good old white next time.

*edit*

I'd say it's safe to say they re-used a lot of Pandemic's work. Since anything in a Star Wars game belongs to Lucasarts, Pandemic would have had to have given them all their assets. They in turn just turn it over to Rebellion Studios in the original format (probably not in .msh format) and they re-export from XSI/Maya/3DS Max or whatever they use there. From what Pysch0fred told me once that happens more often than you might think.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Fusion »

How many times has the poor Mace model been reused? 4?

Clone Wars, BFI, BFII, BFRS...
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by MasterSaitek009 »

Didn't they change it a little between BF1 and BF2? At the very least they changed the texture projection.
I wish I had a PSP.....
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by EGG_GUTS »

MandalorianGuard wrote: -customizing your character with colors, emblems, weapons, and decorative details for your character (which appears in Halo 3)

-being able to only navigate certain vehicles while the computer or online players operate the weaponry (which has been in every part of the Halo series except Halo Wars)

-the shrine in the Empire area of the Yavin IV ground map has a striking resemblance to one of the structures in the Halo 3 teaser

-certain units in the game mostly certain heroes and enemy droids on elite difficulty mode can choose to dual wield or not to. I discovered this by closely examining the droids when I was playing on Mygeeto (first introduced in Halo2 and continued in Halo 3)

-the underground part of the Saleucami map has a striking resemblance to the Silent Cartographer level in the first Halo

-the orbital strike weapon seems to operate like the Spartan Laser which includes charging before causing major damage to the target and one shot per round.

-the option of having a personal shield which seems like a mobile version of the deployable shield (but I could be wrong since the droideka was removed from the game)

-the unusual amount of time it takes to complete a jump (it seemed like that throughout the Halo series)

-the grenade launcher works similar to the Brute grenade launcher
So your saying they riped off halo? That's a truck load of BS, you can find tons of similarities in any games :roll:
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by DarthD.U.C.K. »

MandalorianGuard wrote:I heard a rumor that Rebel Renegade is supposedly the beta version of BF3...
NEVER EVER!!!!!!!!!!!!!!!!
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Adjuntant_Reflex »

DarthD.U.C.K. wrote:
MandalorianGuard wrote:I heard a rumor that Rebel Renegade is supposedly the beta version of BF3...
NEVER EVER!!!!!!!!!!!!!!!!
If it was...I would not buy it
MandalorianGuard

Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by MandalorianGuard »

EGG_GUTS wrote: So your saying they riped off halo? That's a truck load of BS, you can find tons of similarities in any games :roll:
But don't you find it interesting that the game was released about one or two months after Halo 3. Anyways, I like RS but, the gameplay seems a tad too beta-ish since now you can't even crouch down or have more than one person in a vehicle during singleplayer.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Fusion »

Actually, it was released 2 weeks after Halo 3, FYI.
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Re: The OFFICIAL Star Wars Battlefront: Renegade Squadron topic

Post by Maveritchell »

And even if it were released a couple months after Halo 3 - it takes more than a month or two to develop a game. The concept that one of two games released at virtually the same time is a deliberate copy of the other is ludicrous.
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