RC Arena A17

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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CressAlbane
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Re: RC Arena A17

Post by CressAlbane »

Pssst-I think he was being sarcastic.
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Re: RC Arena A17

Post by Valthero »

genaral_mitch wrote:Can't you see the smoke? He may look alive, but the looks can deceive you...
Alive, dead, what difference does it make? He's still happy.
Hidden/Spoiler:
Image[/img]

By no means a masterpiece, but it kept me occupied for about five minutes.
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Re: RC Arena A17

Post by genaral_mitch »

I have a problem. All the cps suddenly disapeared. Does anyone know how to fix this?
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Re: RC Arena A17

Post by CressAlbane »

Valthero wrote:Alive, dead, what difference does it make? He's still happy.

Image
By no means a masterpiece, but it kept me occupied for about five minutes.
R O F L :funny2:
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Re: RC Arena A17

Post by CodaRez »

genaral_mitch wrote:I have a problem. All the cps suddenly disapeared. Does anyone know how to fix this?
Normally due to you adding another cp and not registering it in the LUA. U add another cp?
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Re: RC Arena A17

Post by genaral_mitch »

Nice pic.

EDIT: Need testers.

Testers:
Nova_Hawk
Lephenix_Dor
Allthetutorials
Cress_Albane
CodaRez
IndianaJoe


EDIT2:
CodaRez wrote:Normally due to you adding another cp and not registering it in the LUA. U add another cp?
Sorry, I forgot to say it was due to replacing Munge_side.bat in an attempt to remove floating icons.
Last edited by genaral_mitch on Sat May 15, 2010 10:11 pm, edited 3 times in total.
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Re: RC Arena A17

Post by CodaRez »

Sure.
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Re: RC Arena A17

Post by IndianaJoe »

if you have a spot, count me in :D
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Re: RC Arena A17

Post by acryptozoo »

id also love to beta if theres a spot left

great job BTW :D
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Re: RC Arena A17

Post by 501st_commander »

If you can add me, i'll beta
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Re: RC Arena A17

Post by RED51 »

Valthero wrote:
genaral_mitch wrote:Can't you see the smoke? He may look alive, but the looks can deceive you...
Alive, dead, what difference does it make? He's still happy.
Hidden/Spoiler:
Image[/img]

By no means a masterpiece, but it kept me occupied for about five minutes.
Submit it to the potd on files!
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Re: RC Arena A17

Post by CodaRez »

Ok my holoreport:

-Spawning as Boss crashed....

-It took me less than 2 minutes for the whitemando's rifle to run outta ammo, at that rate of fire gods, proportion out the ammo. Like the game, give 300 (or 500 like default stock BF I believe) and reload per 30 shots (i hope thats what ur doing)

-Your lack of secondary pistols is disturbing....
Seriously since the gun runs out THAT FAST they DEFINITELY need a pistol to fall back to, u only have 5 grenades...even a mad thrower like me can only do so much with just 5 nades....gosh....

You could use the side arm that came with the mandos, but you could also use the one I made (just ask for link, and even though it doesn use the fancy-smancy textures of RC it looks still well off, and is nearly accurate, I checked in XSI)

-I know getting custom sounds is an Diet Dr. Pepper (ive been there), but just the pistol sounds seem weird. Heres something for the DC-17 RIFLE sound, in the .odf, call the sound
imp_weap_boba_burst_fire
Trust me it sounds more closer to RC than the stock pistol
(pls check that u have loaded the GCW sounds though, its easier to do that)

-Localized anything yet much? Pls localize for both Englishs if u havent

-You could work to make the blue laser bolts more blue

-Black strips on the bridge, are u sure they are meant to be that way?

-I seriously think the ACP isnt working as a rifle, trandos do know how to use other guns, try other ones, ACPs a shotgun, and it aint working for me
(of course, its ur opinion)

-Try out some grenade variety? (sonics)
(of course, still ur opinion)

-All the other mandos have first person, except the base whitey, pls fix that.
(i could also rant on how all the trandos have mechanical hands, but I dont think u need worry much)

All in all, small map, ill comment more on gameplay soon as u patch a few things up. It seemed the sides were balanced, and the map is well polished (nopunintended) and perfected, such are small maps. I would comment on a sky but of course u cant see it.
Quite nicely done :thumbs:
(also the commandoes DEV enveloped are nice enveloped)
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Re: RC Arena A17

Post by Hawk »

WoW! :eek: SW:RC in Battlefront? I like this map.
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Re: RC Arena A17

Post by CressAlbane »

I haven't had time to beta yet (will in a few minutes) but I felt I had to point out my name is CressAlbane, not Cress_Albane.
I'm a nit-picker...
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Re: RC Arena A17

Post by Valthero »

RED51 wrote:
Valthero wrote:
genaral_mitch wrote:Can't you see the smoke? He may look alive, but the looks can deceive you...
Alive, dead, what difference does it make? He's still happy.
Hidden/Spoiler:
Image[/img]

By no means a masterpiece, but it kept me occupied for about five minutes.
Submit it to the potd on files!
Uh, okay. :P I didn't expect a suggestion like that. I'll fix the O first, though.

EDIT: Eek! 388 other PotD's in queue.
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Re: RC Arena A17

Post by CressAlbane »

Darnit, I accidently navigated away from the page and my post was erased. Here we go again.

Well, I beta'd your map and, to be frank, it has quite a few issues. I noticed that the error log was full of things like "missing gemoerty 'knif'" and "missing class "enginee"". Go back through all of your files (LUA, REQ, ODF...) and make sure you don't have any typos.
While the map was fun, there were also very prominent gameplay issues. I know we discussed Noob weapons, but you neglected to say that the rifle itself is a one hit kill. This threw the game in favor of the republic side. In RC, the rifle takes a relatively long time to kill without headshots. I also noticed the same ammo issues as CodaRez. The shotdelay on the AA was too short, IMO. Also, the Rep advantage was NOT thrown off because of their small ammo limit. I also thought there were too many clones on the field at once.
However, I was unable to test out the Trandoshan side, because, whenever I spawned as a Trando, the map CTD. I was unable to find anything in the error log, though. Also, one of the Trando Units was named "Trandoshan Ham"? I didn't see the ACP repeater.
While the map WAS very fun, it was thrown apart by the issues I mentioned. Fix these, and the map will be mauch better.
EDIT: Oh, and make sure that the ridges near the tunnnel is unpassable. In the RC game, it's a solid wall.
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Re: RC Arena A17

Post by genaral_mitch »

CressAlbane wrote:I know we discussed Noob weapons, but you neglected to say that the rifle itself is a one hit kill.
WHAT? I made everyone have 650 Health. You see yourself on you own map how many shots it can take. About some of the stuff you found in the error log,
the "knif" is because I wanted the melee attack to have no knife, but I've had crashes when trying to remove the "GeometryName" line in a weapon. Also, when you saw the stuff called "rep_inf_enginee" It's beacause I also have had crashes when trying to remove classes from the SetupTeams in the .lua. Trandoshan Ham is not a mistake, though I still don't know why the makers of RC called him "Ham". When I killed those heavy Transoshans, It says "Trandoshan Ham" after I kill it.

Things for me to do:
Make less clones on the field.
Give pistols.
Change sound.
Give the trandos with the ACP model fire like a shotgun, and give a new model for an ACP repeater.
Will fix FPM.
Make blue lasers more blue.
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Re: RC Arena A17

Post by Nova Hawk »

Ok, I played through it and here's my review:

-Boss crashes when you try to play as him.

-All of the guns are floating and not in their correct spot.

-Some of the weapons aren't localized.

-Most of the AI would only use the white commandos and not any of the Delta Squad members. At least, that's what I saw. I only played one match and I was Scorch standing next a lot of white commandos.

Other than that, nothing. Oh hey Mitch, are we gonna being seeing anymore maps with the High-Res Delta Squad skins?? I truly love these.
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Re: RC Arena A17

Post by genaral_mitch »

I'm planning the RAS Prosecuter.
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Re: RC Arena A17

Post by CressAlbane »

Oh yeah, Boss worked for me. Forgot to say that.
WHAT? I made everyone have 650 Health. You see yourself on you own map how many shots it can take
I was for sure dealing out 1 and 2 hit kills. Check your damage transitions, and maxhealth.
I personally use 800 health.
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