Regions?

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Fiminopter
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Regions?

Post by Fiminopter »

Ok I need help finding different names for regions and what they do.

I've already got:

DeathRegion - Kills units
DamageRegion - Inflicts damage upon units

(I've got more, but I have no clue as to what they do, like foleyfx)
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DarthD.U.C.K.
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Re: Regions?

Post by DarthD.U.C.K. »

as far as i know, foley fx regions should play sounds, when you walk trough them
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Frisbeetarian
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Re: Regions?

Post by Frisbeetarian »

Zeroeditor lists its region types:
  • AIVis
    DamageRegion
    danger
    deathregion
    foleyfx
    mapbounds
    rainshadow
    reflection
    rumble
    shadow
    soundspace
    soundstatic
    soundstream
    soundtrigger
you can search and find a topic dealing with almost all of these regions.
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Re: Regions?

Post by RepSharpshooter »

Or go to the miscellaneous documentation, it has region info in it.
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Teancum
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Re: Regions?

Post by Teancum »

A lot of those are self explanatory too.
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Re: Regions?

Post by Fiminopter »

Frisbeetarian wrote:Zeroeditor lists its region types:
  • AIVis
    DamageRegion
    danger
    deathregion
    foleyfx
    mapbounds
    rainshadow
    reflection
    rumble
    shadow
    soundspace
    soundstatic
    soundstream
    soundtrigger
you can search and find a topic dealing with almost all of these regions.
I knew about these.....wasn't quite sure what reflection and rumble regions do though....

How about different user-defined regions?
Like I know there's Control regions and Landing regions.....
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Teancum
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Re: Regions?

Post by Teancum »

Regions can do whatever you want if you link to them in a LUA script. You could make a region teleport you on entering/exiting, all sorts of stuff. Of course there's an upper limit, but if you can say in your mind "I want this to happen when someone/thing enters/exits the region" you can do it.
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