Battlefront Extreme 2.2 Final

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Deviss
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Re: Battlefront Extreme 2.2 Final

Post by Deviss »

:bowdown: :bowdown: the perfect mod :thumbs:
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Re: Battlefront Extreme 2.2 Final

Post by Nova Hawk »

Omg, thank you! Yes! Will download!!
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Re: Battlefront Extreme 2.2 Final

Post by Guest »

OFFTOPIC:
if you have too many maps in your addon folder and patch 1.3 installed it will tell you you have too many missions and some of then wont show up, without the patch some older maps would simply crsh if you got too much stuff in your addon folder, so i suggest you to cut some of your maps and paste them in some backup folder
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Re: Battlefront Extreme 2.2 Final

Post by Fluffy_the_ic »

Lol, I just did that about 10 minutes ago.
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Re: Battlefront Extreme 2.2 Final

Post by Nova Hawk »

negah wrote:OFFTOPIC:
if you have too many maps in your addon folder and patch 1.3 installed it will tell you you have too many missions and some of then wont show up, without the patch some older maps would simply crsh if you got too much stuff in your addon folder, so i suggest you to cut some of your maps and paste them in some backup folder
I don't have that many addon maps, but that is a good suggestion.
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Re: Battlefront Extreme 2.2 Final

Post by lesovikk1 »

ok mine is fine (except i crash(screen freeze)on yavin 4 online)well you may have installed the mod wrong reinstall it use the readme well.......yes to many addon maps i get that messege alot so i need to delete some maps so try just having the conversion and this mod then add some new maps

also if you have any earlyer versions then that could be your problem...if you get a ctd then you have still got the earlyer versions...

offtopic:
arc_commander this is your final version...what are you going to do now go into maps with these assets?
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Re: Battlefront Extreme 2.2 Final

Post by GTX »

Excellent! Love your work man.
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Re: Battlefront Extreme 2.2 Final

Post by 666rulerofclones »

o man o man o man! its finally out! :bowdown: great work! i will definantly try this out!!!! :wink:
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Re: Battlefront Extreme 2.2 Final

Post by Super_Clone »

ARC_Commander wrote:After countless months of work, here is the completed edition of my first, and final, Battlefront mod.
*crys* this, is awesome, so awesome, i have lost all emotion, even tho im crying cause you arnt gonna make any more mods, that is the only acception.....
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Re: Battlefront Extreme 2.2 Final

Post by obiboba3po »

jeez man, this mod is just amazing. i absolutely am adoring that rifle, i havent played it too much, so i cant wait to discover new and greater things! :music: :bowdown:
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Re: Battlefront Extreme 2.2 Final

Post by Nova Hawk »

I've played a lot of the maps, and gotta say, WELL DONE! I love a lot of the units, but one thing: How come the dark trooper is skinned white?? I mean, it would make more sense to leave him as is.
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Re: Battlefront Extreme 2.2 Final

Post by ARC_Commander »

I'm glad you all like it, it feels great knowing that my final SWBF2 mod is a success. :)

I don't think that I'll make any more mods (or maps) after this. I'm afraid that I'll get too far into the details (as I did with BFX), and the project will end up dragging on for months and months.

I made the Dark Trooper white because I thought it looked cooler. :P It didn't really match the rest of the Imperial side, anyway, and I think that a white Dark Trooper does look better than a gray one.
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Re: Battlefront Extreme 2.2 Final

Post by Deviss »

how this is your final version... will you realese the assets used for this mod??
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Re: Battlefront Extreme 2.2 Final

Post by ARC_Commander »

I might release the assets, under the condition that no one continues BFX. (Unless they manage to add it to Conversion Pack, then I would allow that.)
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Re: Battlefront Extreme 2.2 Final

Post by Nova Hawk »

Adding it to the Conversion Pack would be cool.

Hey ARC, I played Dagobah w/ the 41st but I gotta ask, why did you choose that legion for there? Wouldn't the 91st be better suited for that planet?
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Re: Battlefront Extreme 2.2 Final

Post by Darth Revan »

ARC this is awesome :thumbs:
Especially love space
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Re: Battlefront Extreme 2.2 Final

Post by Fluffy_the_ic »

41st=Camo (Dark, light, and medium green, but mostly dark)
91st=White+red (Bright and 2nd most visible color)
Dagobah=swamp (Darkness and dark green)
41st+Dagobah=WIN
91st+Dagobah=PHAIL
and besides, even normally:
41st>91st <opinion
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Re: Battlefront Extreme 2.2 Final

Post by Sparta »

This is still one of the greatest mods ever made for this game. You've taken everything we know about SWBF and turned it on it's head, something few mods have ever done before. All I can say is well-done, Arc, nice work.
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Re: Battlefront Extreme 2.2 Final

Post by ARC_Commander »

Fluffy_the_ic wrote:41st=Camo (Dark, light, and medium green, but mostly dark)
91st=White+red (Bright and 2nd most visible color)
Dagobah=swamp (Darkness and dark green)
41st+Dagobah=WIN
91st+Dagobah=PHAIL
and besides, even normally:
41st>91st <opinion
Well stated.
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Re: Battlefront Extreme 2.2 Final

Post by Fluffy_the_ic »

ARC_Commander wrote:
Fluffy_the_ic wrote:41st=Camo (Dark, light, and medium green, but mostly dark)
91st=White+red (Bright and 2nd most visible color)
Dagobah=swamp (Darkness and dark green)
41st+Dagobah=WIN
91st+Dagobah=PHAIL
and besides, even normally:
41st>91st <opinion
Well stated.
Thanks :P
I found that the vultures on Hoth CW are a little powerful. But that's really my only gripe. Everything else. PERFECT.
Also, can we have a list of what heroes and clone legions are on which maps, or are we gonna hafta do that ourselves?
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