W.I.P. Mustafar Space
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RevanSithLord
- Sith Master

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Sounds great, General_Furious! If at any point that you need testers for your map, send me a PM and I'll gladly help! That's ofcourse if you want beta testers.
I'm not demanding or anything, I'm just not like that. Just one of those rare nice guys searching forums avoiding looking like some retarded monkey. Sorry, I ask the "can I be a tester" in every thread! Lol. 
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General_Furious
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RevanSithLord
- Sith Master

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Droid803
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General_Furious
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General_Furious
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RevanSithLord
- Sith Master

- Posts: 2636
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- Projects :: Designated Days + LFC + GT vs SWBFC
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- Location: GDSS Philadelphia
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General_Furious
I'll try that now...
ahh... as you can see... I play on a very high resolution...
The Forward Turrets

Planning to put about 4 turrets around here

Should probably put 2 turrets here

Venator Underside

Venator Underside

Note: turrets at the rear

Turrets topside

The explosions from the Heavy turrets are pretty small (anyone know how to make them huge?)

The explosions are about as big as cannon fire

Got locked hangars down

Venator Topside

Heavy turret fire is blue

View from a distance

Will have to put some small ship to ship turrets on the sides
[/img]
ahh... as you can see... I play on a very high resolution...
The Forward Turrets

Planning to put about 4 turrets around here

Should probably put 2 turrets here

Venator Underside

Venator Underside

Note: turrets at the rear

Turrets topside

The explosions from the Heavy turrets are pretty small (anyone know how to make them huge?)

The explosions are about as big as cannon fire

Got locked hangars down

Venator Topside

Heavy turret fire is blue

View from a distance

Will have to put some small ship to ship turrets on the sides
[/img]-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Kick ***!!!!!!! Woah.
Nice work! Could you also make the ETA-2 Jedi Interceptor fire green like in the movie? Might be cool.
Well, you know, but... wow! Oh, is it also possible to up the reinforcement count for space maps like ground maps too? To make it real chaotic. hehehehe.
Also yea, as you said, lemme know when you upload a test version- can't wait!
Also yea, as you said, lemme know when you upload a test version- can't wait!
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General_Furious
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Droid803
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RevanSithLord
- Sith Master

- Posts: 2636
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- Projects :: Designated Days + LFC + GT vs SWBFC
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- Location: GDSS Philadelphia
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General_Furious
I'll post my beta here when I get it... (Really happy now... just figured out what happened to the indigo autoturret fire...
)
I think I'm going to keep this battle mostly dogfight with no bombers... the bombers don't make much sense anyway... (I'll try modifying the ARC-170, Eta-2, Tri-fighter, Cis Cruiser, and Vulture droid)
Yeah... and thanks for the support... I really appreciate it
I think I'm going to keep this battle mostly dogfight with no bombers... the bombers don't make much sense anyway... (I'll try modifying the ARC-170, Eta-2, Tri-fighter, Cis Cruiser, and Vulture droid)
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RevanSithLord
- Sith Master

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Yea. And a little info for the Vulture Droid and the Tri-fighter. I feel Pandemic/Lucas Arts, sort of made their secondary fire backwards. You see, in Revenge of the Sith, the Vulture droid fires multiple missles (four to be precise. Also it has that long blue trail behind them. So if you could, sort of switch the secondary fire weapons for both. Cause technically, the Tri-fighter, if you notice on a pair of wings, has some pretty large missles, so logically, it would fire what the Vulture Droid originally fires in-game and the Vulture droid would fire the Tri-fighters default secondary. See where I'm going? And also, make the Tri-fighters fire effect red, to make it more- blaster fire like. 
"This was some words of advice from Revan, now, have a look at our sponsors" lol
"This was some words of advice from Revan, now, have a look at our sponsors" lol
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Droid803
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Penguin
- Jedi Admin

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Droid803
