Major Model Issues

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Epifire
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Major Model Issues

Post by Epifire »

I have been trying to put models into BF 1 for about half a year now and when I exported my model from XSI 5.11 foundation heres what I get...

http://s905.photobucket.com/albums/ac25 ... Error1.jpg

And that was a major screw up of this...

http://s905.photobucket.com/albums/ac25 ... g&newest=1

There is some thing very wrong with it and I don't know what happened. Its clear that in the XSI program it was fine. I can't identifiy where I went wrong when modeling.

How do you fix this?
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AgentSmith_#27
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Re: Major Model Issues

Post by AgentSmith_#27 »

Try exporting to .obj then re-importing, I hear that fixes this issue.
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Culvar
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Re: Major Model Issues

Post by Culvar »

Did you freeze the transforms and the object and modeling history?
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ANDEWEGET
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Re: Major Model Issues

Post by ANDEWEGET »

If you havent yet test it ingame.
Epifire
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Re: Major Model Issues

Post by Epifire »

Its standard for me to freeze the transforms but its worth a try along with testing it in game.

If I was going from one modeling program to the other, and if I did not have the crosswalk settings, could that scew it up for how it is now.

And if so could some one display the correct settings I am supposed to have?

EDIT
Btw I got to export the model into obj, format but wanted to know how to get the texture back, after the import.
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Re: Major Model Issues

Post by FragMe! »

If are just using 1 texture just select you model, then in render/create just apply the texture.
If you have multiple textures do the same thing but you would have to go to the cluster level and apply the textures there.
Epifire
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Re: Major Model Issues

Post by Epifire »

Ok, I don't know to much on adding textures that way. The only thing I do is (in v6.0) go to textures>add image. And then I apply it thorugh the window that apears.

But if you know what I mean, I don't want to have to add the textures the old fasion way when I allready have added them once. Isn't there be some type of memory/data, with records in wich the UV mapping is stored?
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