Hover like the emperor effect

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StarkillerMarek
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Hover like the emperor effect

Post by StarkillerMarek »

I am trying to figure out how to make a unit hover like the Emperor does(when he is idle, not when he is flying). Is it a skeleton thing, a combo script, or something else?
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Havoc 526
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Re: Hover like the emperor effect

Post by Havoc 526 »

To be honest, I think it has to be his basepose in the animations. I could be wrong.
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StarkillerMarek
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Re: Hover like the emperor effect

Post by StarkillerMarek »

I don't think it could be that, unless it actually is the model touching the ground.
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Maveritchell
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Re: Hover like the emperor effect

Post by Maveritchell »

It's just his idle animation, and yes, his model "touches the ground" (appearance is really irrelevant).
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StarkillerMarek
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Re: Hover like the emperor effect

Post by StarkillerMarek »

So, I would need to add something to a model, and add the idle animtion to the unit that I wanted to hover?
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Maveritchell
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Re: Hover like the emperor effect

Post by Maveritchell »

You just need to use the animation. The Emperor's model is the same (effectively) as anyone else's (as are all the humanoid models in SWBF2).
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StarkillerMarek
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Re: Hover like the emperor effect

Post by StarkillerMarek »

Thanks, I will go try it out...

And can Blender+MSHViewer modify existing player models(I think not, but want to be sure)?
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Fiodis
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Re: Hover like the emperor effect

Post by Fiodis »

No, they cannot.
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