Hover like the emperor effect
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- StarkillerMarek
- Rebel Colonel

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Hover like the emperor effect
I am trying to figure out how to make a unit hover like the Emperor does(when he is idle, not when he is flying). Is it a skeleton thing, a combo script, or something else?
- Havoc 526
- Rebel Warrant Officer

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Re: Hover like the emperor effect
To be honest, I think it has to be his basepose in the animations. I could be wrong.
- StarkillerMarek
- Rebel Colonel

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Re: Hover like the emperor effect
I don't think it could be that, unless it actually is the model touching the ground.
- Maveritchell
- Jedi Admin

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Re: Hover like the emperor effect
It's just his idle animation, and yes, his model "touches the ground" (appearance is really irrelevant).
- StarkillerMarek
- Rebel Colonel

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Re: Hover like the emperor effect
So, I would need to add something to a model, and add the idle animtion to the unit that I wanted to hover?
- Maveritchell
- Jedi Admin

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Re: Hover like the emperor effect
You just need to use the animation. The Emperor's model is the same (effectively) as anyone else's (as are all the humanoid models in SWBF2).
- StarkillerMarek
- Rebel Colonel

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Re: Hover like the emperor effect
Thanks, I will go try it out...
And can Blender+MSHViewer modify existing player models(I think not, but want to be sure)?
And can Blender+MSHViewer modify existing player models(I think not, but want to be sure)?
- Fiodis
- Master of the Force

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Re: Hover like the emperor effect
No, they cannot.
