I took the stock msh hoth_prop_snowpile and scaled it down in XSI and gave it my texture. However, I cant seem to get it to have colision. I need it to have colision otherwise you can run out of my tunnel map. This video explains it some more: http://www.xfire.com/video/51f5fc/
Weapons have colision, players dont. AI barriers prevent AI from going out of map but not human players. If I cant seem to get colision working I will place very high damage regions there so that you die when you go near them...But that wouldnt seem quite right.
Model refuses to have colision
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- Tears2Roses
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Re: Model refuses to have colision
Post your .option file and your odf file. There shouldn't be an issue with either, but I just want to check.
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Re: Model refuses to have colision
hoth_prop_snowpile.msh.option
and the odf:
Code: Select all
-keepcolision Hidden/Spoiler:
- AceMastermind
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Re: Model refuses to have colision
This is invalid, you can't make up option file switches.Tears2Roses wrote:hoth_prop_snowpile.msh.optionCode: Select all
-keepcolision
You can use invisible collision objects to block the entrance or re-export the model with proper collision.
Sometimes -donotmergecollison in the msh.option file works too.
What did you use to convert this object to *.msh?
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Re: Model refuses to have colision
First thing to make sure of (beyond Ace's question) if you altered the msh in xsi is to make sure you are spelling collision correctly it has 2 l's not 1 as you seem to consistantly type. Just an observation.
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Re: Model refuses to have colision
I use meshtool to convert msh to obj. and mesh ex 3 to go from XSI to msh. As for the .msh.option I will try -donotmergecollison and re-naming everything and see if I cant get it working.
EDIT: The -donotmergecollision parameter didnt work. I am going to use another rock model I made that has working collision instead.
EDIT: The -donotmergecollision parameter didnt work. I am going to use another rock model I made that has working collision instead.
