Coming soon ... Pestox (Urban Wasteland)
Moderator: Moderators
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
Protector_Pulch
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Delinquent, this is lookin pretty darn good. It does look like you're using some of the same types of things as the Raxus Prime map..I see the multiple stairways. I liked Raxus a lot, looks great, but still has the same ol 'takes too long to get to a battle' thing. Hopefully the fact that you slow down the troops doesn't add to that
For some reason reminds me of that 'planet z sector x' map for bf1
Nice job.
-
Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
Lol, I think there's a reason for that:squipple wrote:For some reason reminds me of that 'planet z sector x' map for bf1
pointy vibrators would be cool, if possible.delinquent wrote:Including all my unfinished never seen projects it is about my tenth... but it will be the fourth I am going to publish ... and it is a bit of a synthesis of my Raxus Prime map and the Planet Z map I once made for Battlefront 1...
-
t3tine
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
Protector_Pulch
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- PrinceXizor
- Lance Corporal
- Posts: 93
- Joined: Tue Sep 12, 2006 11:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Delinquent
Thanks. Some fog effects use a .tga texture. You get them green coloured by simply painting the .tga texture green.WideBoy wrote:This looks awsome mate.
But how did you create that green "mist"?
The colour of some other fog effects is defined in their .fx file. You can make these green by changing their RGB values in the .fx file.
squipple wrote:Delinquent, this is lookin pretty darn good. It does look like you're using some of the same types of things as the Raxus Prime map..I see the multiple stairways. I liked Raxus a lot, looks great, but still has the same ol 'takes too long to get to a battle' thing. Hopefully the fact that you slow down the troops doesn't add to that Surprised
For some reason reminds me of that 'planet z sector x' map for bf1
Thank you squipple. You´ll notice that the map is a lot like Planet Z. The map is smaller than Raxus Prime. There are a few sidepaths which allow you to bypass the main battle to get to the other factions rear CPs, but generally it does not take too long until you meet the first bots although I intentionally kept some distance between the CPs.
And, no, there are no vibroblades since the blasters work alright on my map.... See, in starwars there are sounds and explosions in space... no need to make blasters somehow suffer from radiation, imo ... but thanks for posting your ideas.
