SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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mswf
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Oh sure, I do know that finishing the colour map first is best, but what I meant by "working on the simultaneausly", was that I kept certain details, like ridges and dents, on a seperate layer to not produce a bump map that has bumps on scorchmarks etc. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

yeah, thats what i do too :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

This is my most recently creation:
(Warning, large image)
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Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

ForceMaster wrote:This is my most recently creation:
(Warning, large image)
Hidden/Spoiler:
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WOW thats awesome greatjob forcemaster
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Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

acryptozoo wrote:
ForceMaster wrote:This is my most recently creation:
(Warning, large image)
Hidden/Spoiler:
Image
WOW thats awesome greatjob forcemaster
Wonderfull :thumbs: , just on thing for you :wink: : http://starwars.wikia.com/wiki/File:Trench_symbol.svg
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

Just something Im working on in the last time:
Image
Still WIP, the first sculpt i worked on more than 2 hours. Learned a lot on the way(Transpose is awsome :D). Its going in the millions of polies now(note that the render has only hard edges).
Might have some weird proportions but its a fantasy character.

The basemesh(es) if someones interrested:
Hidden/Spoiler:
Image
Cookies to anyone who knows which character this is based of.
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Re: SWBF Series Model Showcase Thread v4.0

Post by [Padawan]Helkaan »

ANDEWEGET wrote:Just something Im working on in the last time:
Hidden/Spoiler:
Image
Still WIP, the first sculpt i worked on more than 2 hours. Learned a lot on the way(Transpose is awsome :D). Its going in the millions of polies now(note that the render has only hard edges).
Might have some weird proportions but its a fantasy character.

The basemesh(es) if someones interrested:
Hidden/Spoiler:
Image
Cookies to anyone who knows which character this is based of.
Cad Bane?
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

no, it's C-3PO!
it looks absolutely awesome, i wish i could skulpt
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Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

ANDEWEGET wrote:Cookies to anyone who knows which character this is based of.
The wicked witch of the west?
Seriously though, that sculpt looks great. I really really like the folds in the pants, they really show something about what type of material it is.
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Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

Reminds me of the skull kid from zelda for some reason
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Black Mage?

Specifically Vivi?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fluffy_the_ic »

I'm gonna go out on a limb and guess it's either Skull Kid or Sora. Either way, that's a great model, man. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

No cookies for the most of you, but you could be baked and then there could be cake! Thanks for the nice comments.

Thats my ref:
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Soo Black Mage is right to some degree.
Here you go:
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Yay! :P


*Munches*
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Re: SWBF Series Model Showcase Thread v4.0

Post by VF501 »

Some Environment Modeling practice. I just like modeling retro Diners for some reason, must be too much Fallout or the fact I find the USA 40s-50s interesting from a cultural/style perspective
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Wire
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Last edited by VF501 on Sun Oct 03, 2010 8:08 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Squoobus »

VF501 wrote:Some Environment Modeling practice. I just like modeling retro Diners for some reason, must be too much Fallout or the fact I find the USA 40s-50s interesting from a cultural/style perspective
Hidden/Spoiler:
Image
Dex's diner?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Darth_Squoobus wrote:Dex's diner?
VF501 wrote:I just like modeling retro Diners for some reason, must be too much Fallout or the fact I find the USA 40s-50s interesting from a cultural/style perspective]
Great model, I also have been interested in 40s-50s America. I vaguely remember your diner interior. You building off of that?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Thunder »

Because I am always bored in my CAD class, I decided to make a simple gun to pass the time.
Here are some images.
Rendered and created in Autodesk Inventor Professional Suite 2011
Sketch
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Wireframe
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Render
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Re: SWBF Series Model Showcase Thread v4.0

Post by theultimat »

Looks nice Thunder, although I personally think it looks a bit angular in places - but that's probably just me. ;)

And here's something of mine:
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Now to get to work on the texture. :?
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

You might want to scale it on the X axis, but everything elses fine. Good job.
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