Naboo: Theed-Restoration Project

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Naboo: Theed-Restoration Project

Post by -_- »

I've been waiting for a long time since SWBF 1 for someone to do this, but in the end, I've figured out if you want something made, why not take matters into your own hands? :wink:

Video- http://www.savefile.com/files/7509424

This map was an original idea of what the old SWBF theed would've been like, but it was scratched, and the smaller version was made(the one we have now) I'm going to try my best to make this map as good as possible through a limited amount of resources.

Conquest CW- Phase 1 Clones vs Separatists Heroes: TPM Obi-wan, Darth Maul

Conquest GCW- Rebels vs Imperials Heroes:Leia, Boba Fett

Assault Mode- New heroes and powers might be added

Hunt Mode -Naboo Guards vs TF Battledroids (no markings)

1-Flag, 2-Flag- Self Explainatory, heroes might be different

XL Change of Location to Naboo:Plains, where Gungans will fight against the Trade Federation Battledroids.

Ideas and Comments welcome :wink:
Last edited by -_- on Mon Apr 24, 2006 8:04 pm, edited 1 time in total.
DeathRow
Master Bounty Hunter
Master Bounty Hunter
Posts: 1561
Joined: Fri Feb 24, 2006 5:55 am
Projects :: None.
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: Aussieland.

RE: Naboo: Theed-Restoration Project

Post by DeathRow »

This sounds great! Cant wait :D
Moving_Target
Master Bounty Hunter
Master Bounty Hunter
Posts: 1670
Joined: Sat Oct 22, 2005 10:16 pm
Location: Here

RE: Naboo: Theed-Restoration Project

Post by Moving_Target »

Amazed I am. Very nice. 1. Q tho... is that the orginal Naboo for BF1 as seen in early BF1 clips? If so awsome!!! Keep up the great work -_-!
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Yep, that's the one. The one where they cross a bridge.. :wink:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Looks awesome, but you do know TAWArtemis already did it, correct?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Teancum wrote:Looks awesome, but you do know TAWArtemis already did it, correct?
Isnt his version the one from SWBF 1? I'm doing the one that got scratched before SWBF even hitted the stores.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Post by RevanSithLord »

-_-, this is a great idea man! Are ya gonna make the effects sort of like that in the vid too? Where the blaster fire was sort of thick? Lock on rockets from the SBD's, etc? Yea, anyway, I'd love to try it out when it comes. They did sort of get my hopes up before SWBF came out....but look now, we have something even better, but still- this is a pretty cool idea. :p
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

It might cause some balancing issues, but, ah, what the heck!! :P *gets back to his weapon of mass destruction*
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Epena »

Daaaaang...

Dang Pandemic, LA, or whoever did the cutting. That's seriously awesome...

I'm really looking forward to this, ti will pwn if you manage to do it. :P Why did they cut it? I mean, they had that part pretty much... -done- ....

Really really interesting. Where'd you get that movie? :Q__
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

Can't wait. Always good to see beta/development remakes in any game.


Off-Topic: I know its around on the forums, and dont get me wrong part of my bad luck might be laziness. But I did do a search for the answer to my question; how do you give normally non-homing rockets homing ability. I can get them to lock on, but not home in, or target (i get the 4 tri recticule, but i dont get the 3 sided spinny lock on, nor do my rockets home). So if i could get some advice on how exactly this is done...
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

-_- wrote:
Teancum wrote:Looks awesome, but you do know TAWArtemis already did it, correct?
Isnt his version the one from SWBF 1? I'm doing the one that got scratched before SWBF even hitted the stores.
Oh missed that part :P
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

I'm not that sure, but try this.
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "0"

AITargetPerson = "0"
AITargetAnimal = "1"
AITargetDroid = "0"
AITargetVehicle = "1"
AITargetBuilding = "1"

MinRange = "15"
OptimalRange = "75"
MaxRange = "300"

LockOnRange = "250.0"
LockOnAngle = "6.0"
LockOffAngle = "10.0"
LockTime = "1.0"
Guest

Post by Guest »

sweet! If you will add to Hunt mode more 1500 reinforments each side - it will be good!
Gronf

Post by Gronf »

Sounds great. I've been waiting for soooo long for more Naboo maps. Now I've got two more to download! (Seeing as Lord-Bandu is making one)

Grunf
Post Reply