Stealth

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
REivEN
1st Lieutenant
1st Lieutenant
Posts: 451
Joined: Wed Jul 04, 2007 11:59 am
Projects :: Jane - Sister Of the Courier Mod
Games I'm Playing :: CSGO FNV
xbox live or psn: No gamertag set
Location: What do you expect?

Stealth

Post by REivEN »

Can somebody tell me if it is possible to give a unit stealth all the time just like a skin ?
Master Fionwë
Rebel Colonel
Rebel Colonel
Posts: 598
Joined: Wed May 30, 2007 3:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: At RCTC
Contact:

Re: Stealth

Post by Master Fionwë »

Yes it is. You have to activate it yourself upon spawning in, but it will stay present all the time unless you deactivate it. Somewhere in the modding section I posted a cloaking device odf, I think Maveritchell did one as well in the same thread, either of them work.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Stealth

Post by Caleb1117 »

If you got the unit mesh to allow for an alpha channel, though hex editing, or XSI, then you could cover the whole texture with one, and in theory they would be forever invisible.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Stealth

Post by Maveritchell »

Caleb1117 wrote:If you got the unit mesh to allow for an alpha channel, though hex editing, or XSI, then you could cover the whole texture with one, and in theory they would be forever invisible.
That won't give them stealth, though, since AI will still be able to "see" them.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Stealth

Post by Taivyx »

Code: Select all

InvisibilityTrigger = "Toggle"
InvisibilityPersistTime = "1.0"
InvisibilityMax     = "1.0"
InvisibilityMin     = "0.3"
SpeedForInvisibilityMax = "6.5"     // normal run
SpeedForInvisibilityMin = "9.5"     // full sprint
InvisibilityIncRate = "0.6"
InvisibilityDecRate = "0.9"
There are the invisibility lines in the weapon odf.

I've thought of something.
What would happen if you placed those lines in the unit's odf, then changed some values around?
For example, InvisibilityTrigger = "Always" or something like that, maybe OnSpawn, or whatever.
Then these:

Code: Select all

SpeedForInvisibilityMax = "6.5"     // normal run
SpeedForInvisibilityMin = "9.5"     // full sprint
InvisibilityIncRate = "0.6"
InvisibilityDecRate = "0.9"
Can be changed accordingly
Post Reply