WIP: Duel of the Fates.

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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CovertSniper

Post by CovertSniper »

Lord-Bandu wrote:Covert , your arrogance blinds you :P


Im hopin to get a pre alpha out pretty soon , I just need to :

sort out why some of my black textures are turning up greenish ,

make the main wall texture , figure out how to add specular for the glass tubes ,

make some collisions ,

boost all heroes health and tweak force powers ,

add the sound /music lvls (that vyse is creating for me)

and create a floor /ceiling texture.
Now you will experience the full power of the dark side! :emp:
Tohron

Post by Tohron »

Lord-Bandu wrote: add the sound /music lvls (that vyse is creating for me)
Is it just me, or did you just say that it is possible to add custom music?
Lord-Bandu

Post by Lord-Bandu »

yes using the BF1 munge or something. You can manualy put in a sound.lvl.

Vyse put up a thread about it on the modding forum a while back.


Theres 1 drawback with adding music tho. It doesnt get munged into the 'music place' , instead it gets munged with the SFX so if you turn down you SFX in game the music gets turned down with it.
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Post by Epena »

Ahhh. Yes.

Is there any way to fwoopdedoo with the BF1 sound munge and have it munge elsewhere?

I'm sure you've already looked into it, but it's worth asking, lol. I probably missed it, but, yeah.

Looking great, Bandu!
Murdocr

Post by Murdocr »

so is it just background music or can we add custom sound effects for guns etc? i remember a lot of threads about this but all of them ended in 'it's not possible'.
Lord-Bandu

Post by Lord-Bandu »

You can add SFX and music. In our Rattatak map theres new music , magnastaff sounds and new jedi voices.

Look in Vyse's thread on the other forum (if you cant find it click on vyses name and go on 'show all posts' you can trawl thro all the posts he's made
^Destroyer^

Post by ^Destroyer^ »

^Destroyer^ wrote:And if i got it right, do u need someone to set a server on, cos i could....

^Destroyer^

Lord Bandu......?

^Destroyer^
Lord-Bandu

Post by Lord-Bandu »

sry missed your post.

Do you mean for a session or 1 on all day like what some1 did for Teancums Yavin arena map?

im a noob when it comes to servers etc :P
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Teancum
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Post by Teancum »

I will say it's probably smart to run the server for at least an hour to find out how memory/cpu/etc hold up.
^Destroyer^

Post by ^Destroyer^ »

I think just for a session cos that would be enough i think.
And with that i mean probably on for 1 or 2 hour(s).

^Destroyer^
richard

Post by richard »

The lighteffects in the tubes are looking really sweet. And i am willing to test it for you too. So just let me know if you want another tester.
Darth_Severus

Post by Darth_Severus »

The last screenshot looks so great, that I've used it as desktop background!
Guest

Post by Guest »

Very impressive map, Lord Bandu.
I definitely look forward to playing the finished version.
Great screenshots also.

**Applauds**
^Destroyer^

Post by ^Destroyer^ »

How about the alpha we can test, is it nearly done :D?
(excuse me, im just very exited)

^Destroyer^
Thrawn

Post by Thrawn »

wow! :shock:, that pretty much sums it up, so its going to be Obiwan and Quigon vs. maul? Would be sweet but maul would need more health, and more of the force meter to be a match for both of them wouldnt he?
^Destroyer^

Post by ^Destroyer^ »

If you would have readed the thread you should know others already asked this.

^Destroyer^
Lord-Bandu

Post by Lord-Bandu »

Thanks,

Im consentrating my spare time on FirstStrike (sw battlefield 2 mod , http://www.totalbf2.com/firststrike/ ) for the time being so im not doin any SWBF2 modding for a little while.
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Post by yankeefan05 »

ok Lord-Bandu. R u the leader of that project?
Lord-Bandu

Post by Lord-Bandu »

No , im just a modeller . The founder of the mod was/is Aquila .
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Post by yankeefan05 »

Off-Topic: Good Luck for u and the FireStrike team. May the force be with u.
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