SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GangsterJawa
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Re: SketchUp Models

Post by GangsterJawa »

Null_1138 wrote:This
Knightfire2201 wrote:
Hidden/Spoiler:
Image
Totally looks like
Hidden/Spoiler:
(Aquilaris: Deep Sea)Image
:wink: Jk, looks cool.
Was gonna say the EXACT same thing... regardless, looks good Knightfire! :thumbs:
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Re: SketchUp Models

Post by Knightfire2201 »

Null_1138 wrote:This
Knightfire2201 wrote:
Hidden/Spoiler:
Image
Totally looks like
Hidden/Spoiler:
(Aquilaris: Deep Sea)Image
:wink: Jk, looks cool.
Yeah. I noticed that after i made it. I was lookin' at it and thinking, "Hey, I've seen this before, haven't i?". It was completly unintentional, though.
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Re: SketchUp Models

Post by Lephenix »

Hello it my first sketchup model :
Image
Image

It is an Action VI transport . Hope you like it :D .

Do you see the pictures ? :?
^Fixed
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Re: SketchUp Models

Post by Master_Ben »

You have to copy the image urls.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
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Re: SketchUp Models

Post by Eaol »

dont texture it till you orient the faces outward

It looks like there are some normals facing wrong way ツ.
Lephenix

Re: SketchUp Models

Post by Lephenix »

It is good ? :?
I will ameliorate it and texture it in xsi .
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Re: SketchUp Models

Post by Wonderboy »

Yeah, its real good for a first model, but as Eaol said, you should make all normals facing outward.
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Re: SketchUp Models

Post by Deviss »

Lephenix_dor wrote:Hello it my first sketchup model :
Hidden/Spoiler:
Image
Image
It is an Action VI transport . Hope you like it :D .
cool, good job :wink:
Lephenix

Re: SketchUp Models

Post by Lephenix »

Thanks my friend :wink:
We can skin in sketchup , if yes how ?
And i dont understand what Eaol say ,sorry .
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Re: SketchUp Models

Post by Wonderboy »

Lephenix_dor wrote:Thanks my friend :wink:
We can skin in sketchup , if yes how ?
And i dont understand what Eaol say ,sorry .
You could skin in Sketchup, but you said you were going to in XSI, and that would probably look better. What Eaol means is all the faces you can see should be white, not gray. When its gray just right click and select reverse faces. If the faces were gray you wouldn't be able to see them in game.
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Re: SketchUp Models

Post by Eaol »

Image

The tank and buildings are to scale.

Image
Image
Image
Image
Image
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Re: SketchUp Models

Post by Null_1138 »

My heart stopped for a sec. :eek:
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Re: SketchUp Models

Post by Knightfire2201 »

So did mine. :eek:
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Re: SketchUp Models

Post by IndianaJoe »

:eek: epic :eek:
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Re: SketchUp Models

Post by Eaol »

Is that a good thing or a bad thing?
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Re: SketchUp Models

Post by Knightfire2201 »

It's an EPIC thing. :yes:
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Re: SketchUp Models

Post by IndianaJoe »

it's very good Eaol keep up the good work!
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Re: SketchUp Models

Post by Darth_Spiderpig »

Oh my god. :faint:

Only thing to critizise is the texture, too pixelated for covering the whole hangar.
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Re: SketchUp Models

Post by Battlefiler »

nice work :eek:
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Re: SketchUp Models

Post by Eaol »

Image
Image
Image
Image
Image

Early stages. Guess what it is, you MAY get a cookie. :troop:
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