Questions about creating a prop mine [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: prop mine ?

Post by lucasfart »

I honestly agree with AQT. Try and make a map with already existing props if you need to ask this many questions for such a simple thing. Get the hang of the absolute basics before you try this, and follow the advice of people from other topics, as it'll likely come in handy for whatever you try and do.
User avatar
yoyoman
Corporal
Corporal
Posts: 157
Joined: Tue Jun 29, 2010 7:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: prop mine ?

Post by yoyoman »

OK you got me I will try this another time
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: prop mine ?

Post by Lagomorphia »

I don't think so as it's a Common .msh. You could put it in just to be safe though.

If you can't find it look in Assets/Sides/Common/Msh.
Post Reply