:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Post by Penguin »

Alright, I think i might, well, I DO, have enough BETA players now :shock:

All thats left to do is some quick lua edits then upload it and send it out :P
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by The Duke »

u know what would be cool? adding trains throughout the lvls, in substitution of the teleportation spots u added. And if the egg was a reward, it should be 1 HUGE rideable egg like dann boeings yellow submarine.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by RevanSithLord »

Underwater trains? What the......?

That wouldn't quite look right in my opinion. I'm not saying there 'aren't' a type of underwater tram type system in Star Wars, cause someone could prove me wrong, but I think the level is fine as it is without a weird train thing moving a long.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

HOLY Diet Dr. Pepper! ZE WORKS NOW! WOOOOHOOOOO!!!!!!!

well, that aside lol, downloaded a graphics driver update from nvida (163) a few days ago, and out of boredem tried to start ZE up, and... IT WORKED! Now I have to see if PE also works xD

Gonna save so much time, don't have to go from one comp to the other now just for ZE xD
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by RevanSithLord »

GT didn't filter the S word! :shock:

In other news. Great, Penguin! Looking forward to the Beta. :D
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

You have it disabled.

Profile > Board preferences > Edit display options > Enable word censoring: (Yes)/(No)
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by RevanSithLord »

Oh right. D'oh. My bad.

lol.

Actually I prefer it disabled anyways for me. Forgot it was off. Haha


Nice about ZE finally working. Now to work on Particle Editor hmm?

I didn't really work with PE before. lol XD
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by trainmaster611 »

The Duke wrote:u know what would be cool? adding trains throughout the lvls.....
I like that idea :D
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Taivyx »

*Slaps Train*


Do you have ambient sounds in this too?
Like the ones in Astute's underwater map?
Those really added to the general feel of being underwater
Last edited by Taivyx on Wed Oct 24, 2007 9:05 pm, edited 2 times in total.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Xavious »

Taivyx wrote:Like the ones in authraw's underwater map?
Authraw? You mean Astute, right?
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Taivyx »

Fixed :)

Yeah, I meant him
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

I can't test sound right now on this comp because sound crashes SWBF II :/

But i've changed most sounds anyway, going to steal my BF's new laptop because sound works on it lol

PS: sending BETA out in a few hours (uploading)
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by RevanSithLord »

*Awaits sheer awesomeness through PM*
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

Took a little longer than expected, CTF was CTD'ing so I had to fix it and reupload it.

PM sent to all the BETA testers. :wink:
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Frisbeetarian »

I didn't get a pm.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

Well you do now, I posted before sending the PMs lol
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Frisbeetarian »

heh, thanks. It's funny, I logged onto Gametoast right after you posted by chance.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Alpha-17 »

Whoaaa I played every mod just so many times ... Great work, Penguin :thumbs: This map will be one of my favourites of course . I love the atmosphere and the explosions and ... I love everything xD

If we find bugs, should we post them here or pm to you ??
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Penguin »

*cough*readthereadme*cough*

said to either PM or email me bugs/glitches
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Post by Dymon »

Conquest
32 AI per team
May i ask if this means u're using Uber Mode which would turn this map into a pure sp map? I'd really like to play this on MP / Clanwars
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