Space Map Issue

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KnightsFan
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Space Map Issue

Post by KnightsFan »

I'm making a ton of maps in one mod and so far it's been going fine until I try to add a space map.

I made a new space map, munged and made sure it worked. So then without editing anything I copied all the world stuff into my big mod. Next I did scripts and addme, all exactly the same as I would when adding a new land battle.

Map crashes as soon as loading is almost done. Anyone know what's wrong?

Severity 3 errors:
Hidden/Spoiler:
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:116\spa_sky.lvl

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "cis_bldg_boxturret_exp" missing effect "spa_sfx_turret_exp"

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "all_cap_rebelcruiser_destruct_e" missing effect "spa1_sfx_junkengine_exp"

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "imp_bldg_boxturret_exp" missing effect "spa_sfx_turret_exp"

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "imp_weap_bldg_boxturret_exp" missing effect "spa1_sfx_weap_laser_exp_lg"

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "spa_prop_frigate_destruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "cis_fedcruiser_destruct1_2_exp" missing effect "spa2_sfx_cis_fedcruiser_descruct1_2_exp"

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "spa2_prop_antenna_descruct_exp" missing effect "spa2_sfx_prop_antenna_descruct_exp"

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun4, that does not have an .odf file associated with it

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun3, that does not have an .odf file associated with it
501st_commander
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Re: Space Map Issue

Post by 501st_commander »

Craching problems:
Hidden/Spoiler:
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun4, that does not have an .odf file associated with it

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun3, that does not have an .odf file associated with it
fix them and you are good to go
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Fiodis
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Projects :: Rannoch + Tientia + Tools Programming

Re: Space Map Issue

Post by Fiodis »

Actually, I find that these types:

Code: Select all

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it
Just cause the object in question to not appear, but do not actually crash your map. I have the same problem, and no crash; and I too would welcome a fix to this, as I've been trying for a while to force these guns to munge, without any success.
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KnightsFan
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Re: Space Map Issue

Post by KnightsFan »

What I am wondering is why I'm getting errors with turrets at all since I haven't changed any of the LUAs (except for reading from 116//TES.lvl instead of TES//TES.lvl). I should be using default BF2 turrets. I also copied all the world stuff.
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Fiodis
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Re: Space Map Issue

Post by Fiodis »

Same here; I didn't touch the turrets, but for some reason one of the stock turrets doesn't seem to be munging. Or rather, it munges but doesn't show up ingame. I also have the same problem with a few custom meshes....maybe it's related to the polycount?
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KnightsFan
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Re: Space Map Issue

Post by KnightsFan »

But it still works? Then I don't need to fix that just yet. My original question still holds as my map still crashes.
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