I'm making a ton of maps in one mod and so far it's been going fine until I try to add a space map.
I made a new space map, munged and made sure it worked. So then without editing anything I copied all the world stuff into my big mod. Next I did scripts and addme, all exactly the same as I would when adding a new land battle.
Map crashes as soon as loading is almost done. Anyone know what's wrong?
Severity 3 errors:
Hidden/Spoiler:
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:116\spa_sky.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it
Just cause the object in question to not appear, but do not actually crash your map. I have the same problem, and no crash; and I too would welcome a fix to this, as I've been trying for a while to force these guns to munge, without any success.
What I am wondering is why I'm getting errors with turrets at all since I haven't changed any of the LUAs (except for reading from 116//TES.lvl instead of TES//TES.lvl). I should be using default BF2 turrets. I also copied all the world stuff.
Same here; I didn't touch the turrets, but for some reason one of the stock turrets doesn't seem to be munging. Or rather, it munges but doesn't show up ingame. I also have the same problem with a few custom meshes....maybe it's related to the polycount?