I'm trying to give the ATTE and the ATRT a new skin that is made by JK514, but when I try to load them from my own map, it crashes.
This is what I have done:
Copied the WHOLE rep side, with all units and vehicles, just to be sure I had everything needed.
Some changes in the lua:
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_walk_atte",
"rep_walk_oneman_atst")
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 1) -- 1x2 (1 pair of legs)
AddWalkerType(2, 1) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
SetMemoryPoolSize("CommandWalker", 1)
Some things from the mungelog.txt:
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
Reskinning the ATTE and the ATRT
Moderator: Moderators
-
Darth-Derkie
- 1st Lieutenant

- Posts: 453
- Joined: Thu Feb 03, 2005 6:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
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Squirrel7Hunter
first of all u dont need to that in the lua.
I took this from my lua and this is what it should look like, you add vehicles to the rep read data file side with the rest of the stuff thats in you rep folder
ReadDataFile
("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_walk_oneman_atst",
"rep_walk_atte",
"rep_hero_obiwan")
I took this from my lua and this is what it should look like, you add vehicles to the rep read data file side with the rest of the stuff thats in you rep folder
ReadDataFile
("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_walk_oneman_atst",
"rep_walk_atte",
"rep_hero_obiwan")
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Murdocr
can you use the bf2_modtools.exe? if not here is a fix/workaround for the dvd version http://www.gametoast.com/index.php?name ... pic&t=5363
-
Darth-Derkie
- 1st Lieutenant

- Posts: 453
- Joined: Thu Feb 03, 2005 6:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
You mean, loading the atte and the atrt from the shipped rep.lvl? I want to give them a new skin from JK514, and I can't do that with the shipped rep.lvl, or...?Squirrel7Hunter wrote:first of all u dont need to that in the lua.
I took this from my lua and this is what it should look like, you add vehicles to the rep read data file side with the rest of the stuff thats in you rep folder
ReadDataFile
("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_walk_oneman_atst",
"rep_walk_atte",
"rep_hero_obiwan")
Thanks! I'll try that.Murdocr wrote:can you use the bf2_modtools.exe? if not here is a fix/workaround for the dvd version http://www.gametoast.com/index.php?name ... pic&t=5363
Edit:
I tried it, this is what I got:
Opened logfile BFront2.log 2006-05-28 1714
ingame stream movies\crawl.mvs
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_laser_ord" not found
