announcement: release of different models for SWBF2

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Dragonum
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Post by Dragonum »

with bigger i mean, original, like in the movies, not the toy size of the swbf vehicles.
i found the exported venator files, i test them how it works.
i release the kashyyyk models too.
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psych0fred
O_O Wow
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Post by Food_Eater »

Wow! I hope you two combine your stuff into something really awesome! I can't wait to take the battle into space! (for real this time)
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Post by Dragonum »

psych0fred wrote:Too Sweet. I don't know if you saw the Venator I'm working on, but if need any props for the deck I haven't gotten to those yet but they are very easy for me to whip for you. Things like cranes, ammo pods, etc. I also have plenty of blueprints of the Invisible Hand that were used to build the sets if you don't have them. I'm still working on building out the hallways and trying to come with a design that makes sense. My Venator is only about 20% done. I'm currently trying to rebuild the side walls so they are modular like ILM designed where you have to physically man the side turrets and I'm also trying to design the hallways and playable space behind the deck hangars. The textures are mostly temp, I'm redoing the death star prison as crew quarters and added the shield gen room to match the shield gen location in the Incredible Cross section book. Once I sort out the upper deck I'll add the lower hangar and see if I can't set up lifts for vehicles. I planned o littering the deck with props and vehicles and probably have the best images of the deck hangars to work from so I'm trying to match the film as much as possible. I may even a loader model somewhere. I'm approaching my design from a professional game design perspective and there's only one of me so it takes time. I was thinking this woud be the best mod ever but you may just beat me to the punch. That and I've organizing all my assets to find stuff I can use. Send me a PM or an email if you need anything.

http://www.secretsociety.com/forum/down ... s/Venator/
i have seen your venator, and now, where i know more about what do you want to do, i start changeing the invisible hand, and dont release my venator.

i write an email this day.

thanks
dragonum
Blueline

Post by Blueline »

That,s looks good , but dragonum modells are better i think 8)
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Post by Dragonum »

can somebody change the laatc texture?
only change the red parts in to blue.

send the texture to [email protected]

thanks
Razgriz

Post by Razgriz »

I have to say i can't wait till these venators are going to be released. This is what battlefront III should be like since they messed it up in battlefront 2. As for skinners, you should try looking in the glamour skins forum to find someone who makes really good skins cause i dont have any suggestions.
Alpha

Post by Alpha »

dragon' do you just want the shipped LAAT/i skin changed to blue or another texture?
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Post by Dragonum »

Alpha wrote:dragon' do you just want the shipped LAAT/i skin changed to blue or another texture?
just the shipped LAAT/i

here is a pic of an laat/c
Image

and here is the laat/c i want to release.
i changed the original gunship from swbf2
Image
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Post by trainmaster611 »

I have two suggestions :) :

1)The Invisible Hand had these towers on top of the ship. Look: http://images.wikia.com/starwars/images ... ndROTS.jpg

2)They have already tried to make an LAAT/C here: index.php?name=PNphpBB2&file=viewtopic&t=5064

They said it was impossible but I had an idea but I couldn't post it because it was locked so I might just post it here instead :P

Ok, you have a single model of an LAAT/C carrying an ATTE. The LAAT and the ATTE are combined into one model so there is actually no ATTE there. The LAAT/C is controled by a pre planned path ONLY like it was on Utapau Campaign. The LAAT/C is guided to some specified spot on the ground and as soon as it touches the ground, the LAAT/C holding the ATTE dissapears and in its place there is an ATTE on the ground. At the same time, right above it is the model of the LAAT/C without the ATTE in hand. THat would be the LAAT/C in Dragonum's post above here. Then the new LAAT/C model takes off, still controlled by a preplanned path, takes off and leaves the battlefield :P
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Post by Dragonum »

i release a script for the LAAT/C where you can drop an atte.
]4N made the script, you need only an ATTE as a prop without animations.

i have the swbf one without animations, but i need to add a texture.
i didnt find an atte prop in the swbf2 modtool assets.
maybe there is one, if anybody find them please tell me.
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Post by The_Emperor »

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Post by trainmaster611 »

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Post by Dragonum »

oh, great.
i saw the topic, but never realize that the models are all props :oops:
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Post by Ace_Azzameen_5 »

It doesn't matter if the Laat/c can only drop attes as an animation.

It would look really good on Rhen Var and Geonosis, and videos of it would be a massive (modding) n00b draw to the conversion pack.

Maybe it could be snuck in 1.8.

Do you have a copy of the ANM file with the LAAT/C and ATTE? Or will it have to be made from scratch, it will take considerable work to make it really smooth, especially using ZE and note-pad, but will be worth it.
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Post by Dragonum »

Ace_Azzameen_5 wrote:
Do you have a copy of the ANM file with the LAAT/C and ATTE? Or will it have to be made from scratch, it will take considerable work to make it really smooth, especially using ZE and note-pad, but will be worth it.
you have to make the animation from scratch.
i think this is no problem.
only the atte prop animation has to end on the same place the atte vehicle spawn
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Post by trainmaster611 »

Umm,

1)Could you give a list of everything you will be releasing :|

2)When do you plan on releasing this? :P
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Post by Dragonum »

i realese 3 models today.
the rest when i finished them.

a list is in my first post.
i release my kashyyyk assets too
and a few other models
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Post by Jawa_Killer »

i think i still got the whole map anywhere......if someone wants to finish it? i already sent to jangoisbad bad haven't seen him for months.........i prefer a modder who knows much about the lua secrets and how to add sides and that stuff.......because thats the rest ;) the layout is already perfect......with driving juggernaut and that stuff ;)
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Post by trainmaster611 »

What about making an acclamator class ship? :P
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