how can i make new billdings

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TAW_killersim

how can i make new billdings

Post by TAW_killersim »

how can i make new billdings ore edit the msh files. :shock:
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RE: how can i make new billdings

Post by [RDH]Zerted »

XSI seems to be the program of choice.
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Post by Koolaid7g »

With Milkshape as a distant second. Careful though, XSI costs mucho dinero...
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Post by Penguin »

to make new building get XSI, or to edit MSH files use a Hex Editor
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Post by Bac-Talan »

With a hex editor you can (as far as I know) only edit textures, not the model.
With XSI, you can create new models, but (again, as far as I know) cannot edit existing *.msh models.
And yes, it is expensive ($500 US i think)
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Post by squipple »

Well, you can export the msh from ZE to an OBJ, then import it to, yes, XSI for editing. after making alterations, re-export.
TAW_killersim

Post by TAW_killersim »

thanks for the help schame it woud cost me 500 dollar to have xsi.
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Post by Qdin »

use Mod Tools, and get used to the software - then you try the Trials :wink: for both 4.2 and 5.0 :P that should be enough... :wink:

but what happened to the XSI Mod Tools Exporter which were made..?
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Post by Bac-Talan »

Squibble, COOL, never knew you could do that.
Qdin, I never knew they made a mod tools exporter, that would be really nice.
Krun

Post by Krun »

Bac-Talan wrote:Squibble, COOL, never knew you could do that.
Qdin, I never knew they made a mod tools exporter, that would be really nice.
We were told an exporter existed for the mod tools, but sadly it has never been released.
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Post by Bac-Talan »

Ah, a real pity that is.
If we could make models and put them in game without having to pay lots of $$$ for XSI (ya, I know you can download the mod tools, make models and export with the trial, but it's a trial and when it runs out....)
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