Vehicle Setup

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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JimmyAngler
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Vehicle Setup

Post by JimmyAngler »

While master chief is in the beauty department, I decided to make a scorpion. I finished it but am completely lose on setting up the details such as viewpoints and rotating barrels and everything else that a tank needs. I checked out Andes advanced vehicle setup, but I need one for basic vehicles. Any help?
Marth8880
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Re: Vehicle Setup

Post by Marth8880 »

See the "Turrets" section of the FAQ: forums/viewtopic.php?f=36&t=14465

Also refer to this: http://www.secretsociety.com/forum/down ... mented.txt
JimmyAngler
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Re: Vehicle Setup

Post by JimmyAngler »

the link for secret society is broken :(
Marth8880
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Re: Vehicle Setup

Post by Marth8880 »

It'll be back up eventually.

Edit: It's back up now.
JimmyAngler
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Re: Vehicle Setup

Post by JimmyAngler »

the whole odf thing is pretty clear, just the nulls and stuff. talk on steam.
Marth8880
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Re: Vehicle Setup

Post by Marth8880 »

I won't be home until at least about three-and-a-half hours from now.

Import the AAT msh into XSI; compare its contents with the contents of the ODF, and try to link and piece things together.
JimmyAngler
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Re: Vehicle Setup

Post by JimmyAngler »

I did and have one question, where do I get the bones?
Marth8880
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Re: Vehicle Setup

Post by Marth8880 »

Dexter and/or the coroner. :P

But seriously though, you can just use nulls as bones. ;)
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